mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
10fb5e33be
Fixes #857
337 lines
7.3 KiB
Go
337 lines
7.3 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build js
|
|
|
|
package js
|
|
|
|
import (
|
|
"syscall/js"
|
|
"unicode"
|
|
|
|
"github.com/hajimehoshi/ebiten/internal/driver"
|
|
)
|
|
|
|
type pos struct {
|
|
X int
|
|
Y int
|
|
}
|
|
|
|
type gamePad struct {
|
|
valid bool
|
|
axisNum int
|
|
axes [16]float64
|
|
buttonNum int
|
|
buttonPressed [256]bool
|
|
}
|
|
|
|
type Input struct {
|
|
keyPressed map[string]bool
|
|
keyPressedEdge map[int]bool
|
|
mouseButtonPressed map[int]bool
|
|
cursorX int
|
|
cursorY int
|
|
wheelX float64
|
|
wheelY float64
|
|
gamepads [16]gamePad
|
|
touches map[int]pos
|
|
runeBuffer []rune
|
|
ui *UserInterface
|
|
}
|
|
|
|
func (i *Input) CursorPosition() (x, y int) {
|
|
return i.ui.adjustPosition(i.cursorX, i.cursorY)
|
|
}
|
|
|
|
func (i *Input) GamepadIDs() []int {
|
|
if len(i.gamepads) == 0 {
|
|
return nil
|
|
}
|
|
r := []int{}
|
|
for id, g := range i.gamepads {
|
|
if g.valid {
|
|
r = append(r, id)
|
|
}
|
|
}
|
|
return r
|
|
}
|
|
|
|
func (i *Input) GamepadAxisNum(id int) int {
|
|
if len(i.gamepads) <= id {
|
|
return 0
|
|
}
|
|
return i.gamepads[id].axisNum
|
|
}
|
|
|
|
func (i *Input) GamepadAxis(id int, axis int) float64 {
|
|
if len(i.gamepads) <= id {
|
|
return 0
|
|
}
|
|
return i.gamepads[id].axes[axis]
|
|
}
|
|
|
|
func (i *Input) GamepadButtonNum(id int) int {
|
|
if len(i.gamepads) <= id {
|
|
return 0
|
|
}
|
|
return i.gamepads[id].buttonNum
|
|
}
|
|
|
|
func (i *Input) IsGamepadButtonPressed(id int, button driver.GamepadButton) bool {
|
|
if len(i.gamepads) <= id {
|
|
return false
|
|
}
|
|
return i.gamepads[id].buttonPressed[button]
|
|
}
|
|
|
|
func (i *Input) TouchIDs() []int {
|
|
if len(i.touches) == 0 {
|
|
return nil
|
|
}
|
|
|
|
var ids []int
|
|
for id := range i.touches {
|
|
ids = append(ids, id)
|
|
}
|
|
return ids
|
|
}
|
|
|
|
func (i *Input) TouchPosition(id int) (x, y int) {
|
|
for tid, pos := range i.touches {
|
|
if id == tid {
|
|
return i.ui.adjustPosition(pos.X, pos.Y)
|
|
}
|
|
}
|
|
return 0, 0
|
|
}
|
|
|
|
func (i *Input) RuneBuffer() []rune {
|
|
return i.runeBuffer
|
|
}
|
|
|
|
func (i *Input) ResetForFrame() {
|
|
i.runeBuffer = nil
|
|
i.wheelX = 0
|
|
i.wheelY = 0
|
|
}
|
|
|
|
func (i *Input) IsKeyPressed(key driver.Key) bool {
|
|
if i.keyPressed != nil {
|
|
for _, c := range keyToCodes[key] {
|
|
if i.keyPressed[c] {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
if i.keyPressedEdge != nil {
|
|
for c, k := range keyCodeToKeyEdge {
|
|
if k != key {
|
|
continue
|
|
}
|
|
if i.keyPressedEdge[c] {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
var codeToMouseButton = map[int]driver.MouseButton{
|
|
0: driver.MouseButtonLeft,
|
|
1: driver.MouseButtonMiddle,
|
|
2: driver.MouseButtonRight,
|
|
}
|
|
|
|
func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
|
|
if i.mouseButtonPressed == nil {
|
|
i.mouseButtonPressed = map[int]bool{}
|
|
}
|
|
for c, b := range codeToMouseButton {
|
|
if b != button {
|
|
continue
|
|
}
|
|
if i.mouseButtonPressed[c] {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
func (i *Input) Wheel() (xoff, yoff float64) {
|
|
return i.wheelX, i.wheelY
|
|
}
|
|
|
|
func (i *Input) keyDown(code string) {
|
|
if i.keyPressed == nil {
|
|
i.keyPressed = map[string]bool{}
|
|
}
|
|
i.keyPressed[code] = true
|
|
}
|
|
|
|
func (i *Input) keyUp(code string) {
|
|
if i.keyPressed == nil {
|
|
i.keyPressed = map[string]bool{}
|
|
}
|
|
i.keyPressed[code] = false
|
|
}
|
|
|
|
func (i *Input) keyDownEdge(code int) {
|
|
if i.keyPressedEdge == nil {
|
|
i.keyPressedEdge = map[int]bool{}
|
|
}
|
|
i.keyPressedEdge[code] = true
|
|
}
|
|
|
|
func (i *Input) keyUpEdge(code int) {
|
|
if i.keyPressedEdge == nil {
|
|
i.keyPressedEdge = map[int]bool{}
|
|
}
|
|
i.keyPressedEdge[code] = false
|
|
}
|
|
|
|
func (i *Input) mouseDown(code int) {
|
|
if i.mouseButtonPressed == nil {
|
|
i.mouseButtonPressed = map[int]bool{}
|
|
}
|
|
i.mouseButtonPressed[code] = true
|
|
}
|
|
|
|
func (i *Input) mouseUp(code int) {
|
|
if i.mouseButtonPressed == nil {
|
|
i.mouseButtonPressed = map[int]bool{}
|
|
}
|
|
i.mouseButtonPressed[code] = false
|
|
}
|
|
|
|
func (i *Input) setMouseCursor(x, y int) {
|
|
i.cursorX, i.cursorY = x, y
|
|
}
|
|
|
|
func (i *Input) UpdateGamepads() {
|
|
nav := js.Global().Get("navigator")
|
|
if nav.Get("getGamepads") == js.Undefined() {
|
|
return
|
|
}
|
|
gamepads := nav.Call("getGamepads")
|
|
l := gamepads.Get("length").Int()
|
|
for id := 0; id < l; id++ {
|
|
i.gamepads[id].valid = false
|
|
gamepad := gamepads.Index(id)
|
|
if gamepad == js.Undefined() || gamepad == js.Null() {
|
|
continue
|
|
}
|
|
i.gamepads[id].valid = true
|
|
|
|
axes := gamepad.Get("axes")
|
|
axesNum := axes.Get("length").Int()
|
|
i.gamepads[id].axisNum = axesNum
|
|
for a := 0; a < len(i.gamepads[id].axes); a++ {
|
|
if axesNum <= a {
|
|
i.gamepads[id].axes[a] = 0
|
|
continue
|
|
}
|
|
i.gamepads[id].axes[a] = axes.Index(a).Float()
|
|
}
|
|
|
|
buttons := gamepad.Get("buttons")
|
|
buttonsNum := buttons.Get("length").Int()
|
|
i.gamepads[id].buttonNum = buttonsNum
|
|
for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
|
|
if buttonsNum <= b {
|
|
i.gamepads[id].buttonPressed[b] = false
|
|
continue
|
|
}
|
|
i.gamepads[id].buttonPressed[b] = buttons.Index(b).Get("pressed").Bool()
|
|
}
|
|
}
|
|
}
|
|
|
|
func (i *Input) Update(e js.Value) {
|
|
switch e.Get("type").String() {
|
|
case "keydown":
|
|
c := e.Get("code")
|
|
if c == js.Undefined() {
|
|
code := e.Get("keyCode").Int()
|
|
if keyCodeToKeyEdge[code] == driver.KeyUp ||
|
|
keyCodeToKeyEdge[code] == driver.KeyDown ||
|
|
keyCodeToKeyEdge[code] == driver.KeyLeft ||
|
|
keyCodeToKeyEdge[code] == driver.KeyRight ||
|
|
keyCodeToKeyEdge[code] == driver.KeyBackspace ||
|
|
keyCodeToKeyEdge[code] == driver.KeyTab {
|
|
e.Call("preventDefault")
|
|
}
|
|
i.keyDownEdge(code)
|
|
return
|
|
}
|
|
cs := c.String()
|
|
if cs == keyToCodes[driver.KeyUp][0] ||
|
|
cs == keyToCodes[driver.KeyDown][0] ||
|
|
cs == keyToCodes[driver.KeyLeft][0] ||
|
|
cs == keyToCodes[driver.KeyRight][0] ||
|
|
cs == keyToCodes[driver.KeyBackspace][0] ||
|
|
cs == keyToCodes[driver.KeyTab][0] {
|
|
e.Call("preventDefault")
|
|
}
|
|
i.keyDown(cs)
|
|
case "keypress":
|
|
if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) {
|
|
i.runeBuffer = append(i.runeBuffer, r)
|
|
}
|
|
case "keyup":
|
|
if e.Get("code") == js.Undefined() {
|
|
// Assume that UA is Edge.
|
|
code := e.Get("keyCode").Int()
|
|
i.keyUpEdge(code)
|
|
return
|
|
}
|
|
code := e.Get("code").String()
|
|
i.keyUp(code)
|
|
case "mousedown":
|
|
button := e.Get("button").Int()
|
|
i.mouseDown(button)
|
|
i.setMouseCursorFromEvent(e)
|
|
case "mouseup":
|
|
button := e.Get("button").Int()
|
|
i.mouseUp(button)
|
|
i.setMouseCursorFromEvent(e)
|
|
case "mousemove":
|
|
i.setMouseCursorFromEvent(e)
|
|
case "wheel":
|
|
// TODO: What if e.deltaMode is not DOM_DELTA_PIXEL?
|
|
i.wheelX = -e.Get("deltaX").Float()
|
|
i.wheelY = -e.Get("deltaY").Float()
|
|
case "touchstart", "touchend", "touchmove":
|
|
i.updateTouches(e)
|
|
}
|
|
}
|
|
|
|
func (i *Input) setMouseCursorFromEvent(e js.Value) {
|
|
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
|
|
i.setMouseCursor(x, y)
|
|
}
|
|
|
|
func (i *Input) updateTouches(e js.Value) {
|
|
j := e.Get("targetTouches")
|
|
ts := map[int]pos{}
|
|
for i := 0; i < j.Length(); i++ {
|
|
jj := j.Call("item", i)
|
|
id := jj.Get("identifier").Int()
|
|
ts[id] = pos{
|
|
X: jj.Get("clientX").Int(),
|
|
Y: jj.Get("clientY").Int(),
|
|
}
|
|
}
|
|
i.touches = ts
|
|
}
|