ebiten/internal/restorable/image.go
Hajime Hoshi 2d079b123f restorable: Add ResetRestoringState to reset the state
After Fill command, the image doesn't have to keep the restoring
information. Now Fill command is as same as DrawTriangles, there
is no way for restorable.Image to know whether it can reset the
state or not. ResetRestoringState clears the state explicitly.
2019-07-20 14:04:02 +09:00

567 lines
16 KiB
Go

// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
"errors"
"fmt"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/graphicscommand"
)
type Pixels struct {
rectToPixels *rectToPixels
}
func (p *Pixels) Apply(img *graphicscommand.Image) {
if p.rectToPixels == nil {
clearImage(img)
return
}
p.rectToPixels.apply(img)
}
func (p *Pixels) AddOrReplace(pix []byte, x, y, width, height int) {
if p.rectToPixels == nil {
p.rectToPixels = &rectToPixels{}
}
p.rectToPixels.addOrReplace(pix, x, y, width, height)
}
func (p *Pixels) Remove(x, y, width, height int) {
// Note that we don't care whether the region is actually removed or not here. There is an actual case that
// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
if p.rectToPixels == nil {
return
}
p.rectToPixels.remove(x, y, width, height)
}
func (p *Pixels) At(i, j int) (byte, byte, byte, byte) {
if p.rectToPixels != nil {
if r, g, b, a, ok := p.rectToPixels.at(i, j); ok {
return r, g, b, a
}
}
return 0, 0, 0, 0
}
// drawTrianglesHistoryItem is an item for history of draw-image commands.
type drawTrianglesHistoryItem struct {
image *Image
vertices []float32
indices []uint16
colorm *affine.ColorM
mode driver.CompositeMode
filter driver.Filter
address driver.Address
}
// Image represents an image that can be restored when GL context is lost.
type Image struct {
image *graphicscommand.Image
basePixels *Pixels
// drawTrianglesHistory is a set of draw-image commands.
// TODO: This should be merged with the similar command queue in package graphics (#433).
drawTrianglesHistory []*drawTrianglesHistoryItem
// stale indicates whether the image needs to be synced with GPU as soon as possible.
// TODO: Instead of this boolean value, can we represent the stale state with basePixels's state?
stale bool
// volatile indicates whether the image is cleared whenever a frame starts.
volatile bool
// screen indicates whether the image is used as an actual screen.
screen bool
// priority indicates whether the image is restored in high priority when context-lost happens.
priority bool
}
var emptyImage *Image
func init() {
const w, h = 16, 16
emptyImage = &Image{
image: graphicscommand.NewImage(w, h),
priority: true,
}
pix := make([]byte, 4*w*h)
for i := range pix {
pix[i] = 0xff
}
// As emptyImage is the source at clearImage, initialize this with ReplacePixels, not clearImage.
// This operation is also important when restoring emptyImage.
emptyImage.ReplacePixels(pix, 0, 0, w, h)
theImages.add(emptyImage)
}
// NewImage creates an empty image with the given size.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewImage(width, height int) *Image {
i := &Image{
image: graphicscommand.NewImage(width, height),
}
i.clearForInitialization()
theImages.add(i)
return i
}
// Extend extends the image by the given size.
// Extend creates a new image with the given size and copies the pixels of the given source image.
// Extend disposes itself after its call.
//
// If the given size (width and height) is smaller than the source image, ExtendImage panics.
//
// The image must be ReplacePixels-only image. Extend panics when Fill or DrawTriangles are applied on the image.
//
// Extend panics when the image is stale.
func (i *Image) Extend(width, height int) *Image {
w, h := i.Size()
if w > width || h > height {
panic(fmt.Sprintf("restorable: the original size (%d, %d) cannot be extended to (%d, %d)", w, h, width, height))
}
if i.stale {
panic("restorable: Extend at a stale image is forbidden")
}
if len(i.drawTrianglesHistory) > 0 {
panic("restorable: Extend after DrawTriangles is forbidden")
}
newImg := NewImage(width, height)
i.basePixels.Apply(newImg.image)
newImg.basePixels = i.basePixels
i.Dispose()
return newImg
}
func (i *Image) MakeVolatile() {
i.volatile = true
}
// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{
image: graphicscommand.NewScreenFramebufferImage(width, height),
screen: true,
}
i.clearForInitialization()
theImages.add(i)
return i
}
func (i *Image) Clear() {
theImages.makeStaleIfDependingOn(i)
i.clear()
}
// clearForInitialization clears the underlying image for initialization.
func (i *Image) clearForInitialization() {
// As this is for initialization, drawing history doesn't have to be adjusted.
i.clear()
}
// clearImage clears a graphicscommand.Image.
// This does nothing to do with a restorable.Image's rendering state.
func clearImage(img *graphicscommand.Image) {
if img == emptyImage.image {
panic("restorable: clearImage cannot be called on emptyImage")
}
// There are not 'drawTrianglesHistoryItem's for this image and emptyImage.
// As emptyImage is a priority image, this is restored before other regular images are restored.
// The rendering target size needs to be its 'internal' size instead of the exposed size to avoid glitches on
// mobile platforms (See the change 1e1f309a).
dw, dh := img.InternalSize()
sw, sh := emptyImage.Size()
vs := make([]float32, 4*graphics.VertexFloatNum)
graphics.PutQuadVertices(vs, emptyImage, 0, 0, sw, sh,
float32(dw)/float32(sw), 0, 0, float32(dh)/float32(sh), 0, 0,
0, 0, 0, 0)
is := graphics.QuadIndices()
// The first DrawTriangles must be clear mode for initialization.
// TODO: Can the graphicscommand package hide this knowledge?
img.DrawTriangles(emptyImage.image, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressClampToZero)
}
func (i *Image) clear() {
if i.priority {
panic("restorable: clear cannot be called on a priority image")
}
clearImage(i.image)
i.ResetRestoringState()
}
// ResetRestoringState resets all the information for restoring.
// ResetRestoringState doen't affect the underlying image.
//
// After ResetRestoringState, the image is assumed to be cleared.
func (i *Image) ResetRestoringState() {
i.basePixels = &Pixels{}
i.drawTrianglesHistory = nil
i.stale = false
}
func (i *Image) IsVolatile() bool {
return i.volatile
}
// BasePixelsForTesting returns the image's basePixels for testing.
func (i *Image) BasePixelsForTesting() *Pixels {
return i.basePixels
}
// Size returns the image's size.
func (i *Image) Size() (int, int) {
return i.image.Size()
}
// internalSize returns the size of the internal texture.
func (i *Image) internalSize() (int, int) {
return i.image.InternalSize()
}
func (i *Image) PutVertex(vs []float32, dx, dy, sx, sy float32, bx0, by0, bx1, by1 float32, cr, cg, cb, ca float32) {
// Specifying a range explicitly here is redundant but this helps optimization
// to eliminate boundary checks.
//
// VertexFloatNum is better than 12 in terms of code maintenanceability, but in GopherJS, optimization
// might not work.
vs = vs[0:12]
w, h := i.internalSize()
vs[0] = dx
vs[1] = dy
vs[2] = sx / float32(w)
vs[3] = sy / float32(h)
vs[4] = bx0 / float32(w)
vs[5] = by0 / float32(h)
vs[6] = bx1 / float32(w)
vs[7] = by1 / float32(h)
vs[8] = cr
vs[9] = cg
vs[10] = cb
vs[11] = ca
}
// makeStale makes the image stale.
func (i *Image) makeStale() {
i.basePixels = nil
i.drawTrianglesHistory = nil
i.stale = true
// Don't have to call makeStale recursively here.
// Restoring is done after topological sorting is done.
// If an image depends on another stale image, this means that
// the former image can be restored from the latest state of the latter image.
}
// ClearPixels clears the specified region by ReplacePixels.
func (i *Image) ClearPixels(x, y, width, height int) {
i.ReplacePixels(nil, x, y, width, height)
}
// ReplacePixels replaces the image pixels with the given pixels slice.
//
// ReplacePixels for a part is forbidden if the image is rendered with DrawTriangles or Fill.
func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
w, h := i.image.Size()
if width <= 0 || height <= 0 {
panic("restorable: width/height must be positive")
}
if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
}
// TODO: Avoid making other images stale if possible. (#514)
// For this purpuse, images should remember which part of that is used for DrawTriangles.
theImages.makeStaleIfDependingOn(i)
if pixels != nil {
i.image.ReplacePixels(pixels, x, y, width, height)
} else {
// TODO: When pixels == nil, we don't have to care the pixel state there. In such cases, the image
// accepts only ReplacePixels and not Fill or DrawTriangles.
// TODO: Separate Image struct into two: images for only-ReplacePixels, and the others.
i.image.ReplacePixels(make([]byte, 4*width*height), x, y, width, height)
}
if x == 0 && y == 0 && width == w && height == h {
if i.basePixels == nil {
i.basePixels = &Pixels{}
}
if pixels != nil {
i.basePixels.AddOrReplace(pixels, 0, 0, w, h)
} else {
i.basePixels.Remove(0, 0, w, h)
}
i.drawTrianglesHistory = nil
i.stale = false
return
}
// It looked like ReplacePixels on a part of image deletes other region that are rendered by DrawTriangles
// (#593, #758).
if len(i.drawTrianglesHistory) > 0 {
panic("restorable: ReplacePixels for a part after DrawTriangles is forbidden")
}
if i.stale {
// TODO: panic here?
return
}
if i.basePixels == nil {
i.basePixels = &Pixels{}
}
if pixels != nil {
i.basePixels.AddOrReplace(pixels, x, y, width, height)
} else {
i.basePixels.Remove(x, y, width, height)
}
}
// DrawTriangles draws a given image img to the image.
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
if i.priority {
panic("restorable: DrawTriangles cannot be called on a priority image")
}
if len(vertices) == 0 {
return
}
theImages.makeStaleIfDependingOn(i)
if img.stale || img.volatile || i.screen || !needsRestoring() || i.volatile {
i.makeStale()
} else {
i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address)
}
i.image.DrawTriangles(img.image, vertices, indices, colorm, mode, filter, address)
}
// appendDrawTrianglesHistory appends a draw-image history item to the image.
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
if i.stale || i.volatile || i.screen {
return
}
// TODO: Would it be possible to merge draw image history items?
const maxDrawTrianglesHistoryNum = 1024
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
i.makeStale()
return
}
// All images must be resolved and not stale each after frame.
// So we don't have to care if image is stale or not here.
item := &drawTrianglesHistoryItem{
image: image,
vertices: vertices,
indices: indices,
colorm: colorm,
mode: mode,
filter: filter,
address: address,
}
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
}
func (i *Image) readPixelsFromGPUIfNeeded() {
if i.basePixels == nil || len(i.drawTrianglesHistory) > 0 || i.stale {
graphicscommand.FlushCommands()
i.readPixelsFromGPU()
i.drawTrianglesHistory = nil
i.stale = false
}
}
// At returns a color value at (x, y).
//
// Note that this must not be called until context is available.
func (i *Image) At(x, y int) (byte, byte, byte, byte) {
w, h := i.image.Size()
if x < 0 || y < 0 || w <= x || h <= y {
return 0, 0, 0, 0
}
i.readPixelsFromGPUIfNeeded()
// Even after readPixelsFromGPU, basePixels might be nil when OpenGL error happens.
if i.basePixels == nil {
return 0, 0, 0, 0
}
return i.basePixels.At(x, y)
}
// makeStaleIfDependingOn makes the image stale if the image depends on target.
func (i *Image) makeStaleIfDependingOn(target *Image) {
if i.stale {
return
}
if i.dependsOn(target) {
i.makeStale()
}
}
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
func (i *Image) readPixelsFromGPU() {
w, h := i.Size()
i.basePixels = &Pixels{}
i.basePixels.AddOrReplace(i.image.Pixels(), 0, 0, w, h)
i.drawTrianglesHistory = nil
i.stale = false
}
// resolveStale resolves the image's 'stale' state.
func (i *Image) resolveStale() {
if !needsRestoring() {
return
}
if i.volatile {
return
}
if i.screen {
return
}
if !i.stale {
return
}
i.readPixelsFromGPU()
}
// dependsOn returns a boolean value indicating whether the image depends on target.
func (i *Image) dependsOn(target *Image) bool {
for _, c := range i.drawTrianglesHistory {
if c.image == target {
return true
}
}
return false
}
// dependingImages returns all images that is depended by the image.
func (i *Image) dependingImages() map[*Image]struct{} {
r := map[*Image]struct{}{}
for _, c := range i.drawTrianglesHistory {
r[c.image] = struct{}{}
}
return r
}
// hasDependency returns a boolean value indicating whether the image depends on another image.
func (i *Image) hasDependency() bool {
if i.stale {
return false
}
return len(i.drawTrianglesHistory) > 0
}
// Restore restores *graphicscommand.Image from the pixels using its state.
func (i *Image) restore() error {
w, h := i.image.Size()
if i.screen {
// The screen image should also be recreated because framebuffer might
// be changed.
i.image = graphicscommand.NewScreenFramebufferImage(w, h)
i.basePixels = nil
i.drawTrianglesHistory = nil
i.stale = false
return nil
}
if i.volatile {
i.image = graphicscommand.NewImage(w, h)
i.clearForInitialization()
return nil
}
if i.stale {
// TODO: panic here?
return errors.New("restorable: pixels must not be stale when restoring")
}
gimg := graphicscommand.NewImage(w, h)
// Clear the image explicitly.
clearImage(gimg)
if i.basePixels != nil {
i.basePixels.Apply(gimg)
}
for _, c := range i.drawTrianglesHistory {
if c.image.hasDependency() {
panic("restorable: all dependencies must be already resolved but not")
}
gimg.DrawTriangles(c.image.image, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address)
}
if len(i.drawTrianglesHistory) > 0 {
i.basePixels = &Pixels{}
i.basePixels.AddOrReplace(gimg.Pixels(), 0, 0, w, h)
}
i.image = gimg
i.drawTrianglesHistory = nil
i.stale = false
return nil
}
// Dispose disposes the image.
//
// After disposing, calling the function of the image causes unexpected results.
func (i *Image) Dispose() {
theImages.remove(i)
i.image.Dispose()
i.image = nil
i.basePixels = nil
i.drawTrianglesHistory = nil
i.stale = false
}
// isInvalidated returns a boolean value indicating whether the image is invalidated.
//
// If an image is invalidated, GL context is lost and all the images should be restored asap.
func (i *Image) isInvalidated() bool {
// FlushCommands is required because c.offscreen.impl might not have an actual texture.
graphicscommand.FlushCommands()
return i.image.IsInvalidated()
}
func (i *Image) Dump(path string) error {
return i.image.Dump(path)
}