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https://github.com/hajimehoshi/ebiten.git
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9f5f53c041
Updates #3144
35 lines
1.3 KiB
Go
35 lines
1.3 KiB
Go
// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand_test
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import (
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"image"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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)
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func BenchmarkPrependPreservedUniforms(b *testing.B) {
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var uniforms [graphics.PreservedUniformUint32Count]uint32
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dst := graphicscommand.NewImage(16, 16, false, "")
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src := graphicscommand.NewImage(16, 16, false, "")
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dr := image.Rect(0, 0, 16, 16)
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sr := image.Rect(0, 0, 16, 16)
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for i := 0; i < b.N; i++ {
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graphicscommand.PrependPreservedUniforms(uniforms[:], nearestFilterShader, dst, [graphics.ShaderSrcImageCount]*graphicscommand.Image{src}, dr, [graphics.ShaderSrcImageCount]image.Rectangle{sr})
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}
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}
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