ebiten/examples/shaderprecomp/fxc
Hajime Hoshi 4818768965 shaderprecomp: remove ShaderSourceID
`ShaderSourceID` was confusing as there was no guarantee the same ID is
used for the same source if Ebitengine versions are different.

`ShaderSource` should be kept as the built-in shader contents should not
be exposed.

Updates #2861
Closes #2999
2024-05-27 00:01:05 +09:00
..
dummy.fxc shaderprecomp: implement for Windows 2024-05-06 16:03:57 +09:00
gen.go shaderprecomp: remove ShaderSourceID 2024-05-27 00:01:05 +09:00
generate.go examples/shaderprecomp/fxc, examples/shaderprecomp/metallib: add go:build 2024-05-26 16:05:58 +09:00