mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
4818768965
`ShaderSourceID` was confusing as there was no guarantee the same ID is used for the same source if Ebitengine versions are different. `ShaderSource` should be kept as the built-in shader contents should not be exposed. Updates #2861 Closes #2999 |
||
---|---|---|
.. | ||
shaderprecomp_darwin.go | ||
shaderprecomp_playstation5.go | ||
shaderprecomp_windows.go | ||
shaderprecomp.go |