mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-15 07:27:32 +01:00
c346c1d75b
Now some dependencies require Go 1.22, let's update the minimum supported version.
191 lines
6.8 KiB
YAML
191 lines
6.8 KiB
YAML
name: Test
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on: [push, pull_request]
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jobs:
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test:
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strategy:
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matrix:
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os: [ubuntu-latest, macos-latest, windows-latest]
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go: ['1.22.x', '1.23.x']
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name: Test with Go ${{ matrix.go }} on ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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env:
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DISPLAY: ':99.0'
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defaults:
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run:
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shell: bash
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steps:
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- name: Git
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run: |
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# See actions/checkout#135
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git config --global core.autocrlf false
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git config --global core.eol lf
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- name: Checkout
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uses: actions/checkout@v4
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- name: Setup Go
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uses: actions/setup-go@v5
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with:
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go-version: ${{ matrix.go }}
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- name: Setup JDK
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uses: actions/setup-java@v4
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with:
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java-version: '11'
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distribution: 'adopt'
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- name: Install dependencies
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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sudo apt-get install libasound2-dev libgl1-mesa-dev libxcursor-dev libxi-dev libxinerama-dev libxrandr-dev libxxf86vm-dev
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- name: Install Chrome
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uses: browser-actions/setup-chrome@latest
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- name: Install wasmbrowsertest
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run: |
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wasmbrowsertest_version=06679196c7e76f227e71456cdc16fccd6cc33601
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go install github.com/agnivade/wasmbrowsertest@${wasmbrowsertest_version}
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mv $(go env GOPATH)/bin/wasmbrowsertest${{ runner.os == 'Windows' && '.exe' || '' }} $(go env GOPATH)/bin/go_js_wasm_exec${{ runner.os == 'Windows' && '.exe' || '' }}
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go install github.com/agnivade/wasmbrowsertest/cmd/cleanenv@${wasmbrowsertest_version}
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- name: Prepare ebitenmobile test
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run: |
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cd /tmp
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git clone --depth=1 https://github.com/hajimehoshi/go-inovation
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cd go-inovation
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go mod edit -replace=github.com/hajimehoshi/ebiten/v2=$GITHUB_WORKSPACE
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go mod tidy
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- name: Xvfb
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if: runner.os == 'Linux'
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run: |
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Xvfb :99 -screen 0 1024x768x24 > /dev/null 2>&1 &
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- name: go vet (Linux)
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if: runner.os == 'Linux'
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run: |
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go vet ./...
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- name: go vet (macOS)
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if: runner.os == 'macOS'
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run: |
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go list ./... | grep -v -x -F -f .github/workflows/govetblock_darwin.txt | xargs go vet
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- name: go vet (Windows)
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if: runner.os == 'Windows'
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run: |
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go list ./... | grep -v -x -F -f .github/workflows/govetblock_windows.txt | xargs go vet
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- name: go vet (vettool)
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run: |
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go install ./internal/vettools
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go vet -vettool=$(which vettools)${{ runner.os == 'Windows' && '.exe' || '' }} -v ./...
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- name: go build
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run: |
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go build -v ./...
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# Compile without optimization to check potential stack overflow.
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# The option '-gcflags=all=-N -l' is often used at Visual Studio Code.
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# See also https://go.googlesource.com/vscode-go/+/HEAD/docs/debugging.md#launch and the issue #2120.
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go build "-gcflags=all=-N -l" -v ./...
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env GOOS=js GOARCH=wasm go build -v ./...
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env GOOS=windows GOARCH=386 go build -v ./...
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env GOOS=windows GOARCH=amd64 go build -v ./...
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env GOOS=windows GOARCH=arm go build -v ./...
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env GOOS=windows GOARCH=arm64 go build -v ./...
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- name: go build (macOS)
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if: runner.os == 'macOS'
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run: |
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env CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -v ./...
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env CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -o flappy_amd64 -v ./examples/flappy
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env CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -o flappy_arm64 -v ./examples/flappy
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lipo -create flappy_amd64 flappy_arm64 -output flappy
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file flappy
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rm flappy
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- name: go build (NintendoSDK)
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if: runner.os == 'Linux'
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run: |
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go build -tags=nintendosdk -v ./...
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- name: go build (PlayStation 5)
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if: runner.os == 'Linux'
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run: |
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go build -tags=playstation5 -v ./...
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- name: go mod vendor
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run: |
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mkdir /tmp/vendoring
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cd /tmp/vendoring
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go mod init foo
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# TODO: Is there a way to create a complete list of Ebitengine sub-packages?
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echo 'package main' > main.go
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echo 'import (' >> main.go
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echo ' _ "github.com/hajimehoshi/ebiten/v2"' >> main.go
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echo ' _ "github.com/hajimehoshi/ebiten/v2/audio"' >> main.go
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echo ')' >> main.go
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echo 'func main() {}' >> main.go
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go mod edit -replace github.com/hajimehoshi/ebiten/v2=$GITHUB_WORKSPACE
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go mod tidy
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go mod vendor
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go build -v .
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- name: go test (Linux)
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if: runner.os == 'Linux'
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run: |
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go test -shuffle=on -v -p=1 ./...
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- name: go test (Linux 386)
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if: runner.os == 'Linux'
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run: |
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sudo dpkg --add-architecture i386
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sudo apt-get update
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sudo apt-get install gcc-multilib
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sudo apt-get install libasound2-dev:i386 libgl1-mesa-dev:i386 libxcursor-dev:i386 libxi-dev:i386 libxinerama-dev:i386 libxrandr-dev:i386 libxxf86vm-dev:i386
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env CGO_ENABLED=1 GOARCH=386 go test -shuffle=on -v -p=1 ./...
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- name: go test (Linux OpenGL ES)
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if: runner.os == 'Linux'
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run: |
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sudo apt-get install libgles2-mesa-dev
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env EBITENGINE_GRAPHICS_LIBRARY=opengl go test -shuffle=on -v -p=1 ./...
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- name: go test (Windows)
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if: runner.os == 'Windows'
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run: |
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go test -shuffle=on -v ./...
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env EBITENGINE_DIRECTX=version=12 go test -shuffle=on -v ./...
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- name: go test (Windows 386)
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if: runner.os == 'Windows'
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run: |
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env GOARCH=386 go test -shuffle=on -v ./...
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env GOARCH=386 EBITENGINE_DIRECTX=version=12 go test -shuffle=on -v ./...
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- name: go test (Wasm)
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if: runner.os == 'Linux'
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run: |
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# Wasm tests don't work on macOS with the headless mode enabled, but the headless mode cannot be disabled in GitHub Actions (#2972).
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# Wasm tests time out on Windows (#3076).
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env GOOS=js GOARCH=wasm cleanenv -remove-prefix GITHUB_ -remove-prefix JAVA_ -remove-prefix PSModulePath -remove-prefix STATS_ -remove-prefix RUNNER_ -- go test -shuffle=on -v ./... -test.paniconexit0=false
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- name: Install ebitenmobile
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run: |
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go install ./cmd/ebitenmobile
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- name: ebitenmobile bind (Android)
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run: |
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cd /tmp/go-inovation
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ebitenmobile bind -target android -androidapi 23 -javapkg com.hajimehoshi.goinovation -o inovation.aar -v github.com/hajimehoshi/go-inovation/mobile
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- name: ebitenmobile bind (iOS)
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if: runner.os == 'macOS'
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run: |
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cd /tmp/go-inovation
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ebitenmobile bind -target ios -o Inovation.xcframework -v github.com/hajimehoshi/go-inovation/mobile
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