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ebiten/internal/shader/testdata/issue1236.expected.vs
2020-07-28 00:04:03 +09:00

9 lines
137 B
GLSL

void F0(in vec4 l0, out vec4 l1);
void F0(in vec4 l0, out vec4 l1) {
vec4 l2 = vec4(0);
l2 = (mat4(1.0)) * (l0);
l1 = l2;
return;
}