ebiten/internal/buffered/image_test.go
Hajime Hoshi 2f894cb311 internal/buffered: move tests to internal/beforemaintest
Also, this change moves TestUnsyncedPixels to buffered_test.
2024-01-16 13:07:10 +09:00

63 lines
2.3 KiB
Go

// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package buffered_test
import (
"image"
"testing"
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
"github.com/hajimehoshi/ebiten/v2/internal/buffered"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
t "github.com/hajimehoshi/ebiten/v2/internal/testing"
"github.com/hajimehoshi/ebiten/v2/internal/ui"
)
func TestMain(m *testing.M) {
t.MainWithRunLoop(m)
}
func TestUnsyncedPixels(t *testing.T) {
dst := buffered.NewImage(16, 16, atlas.ImageTypeRegular)
// Add an entry for dotsBuffer at (0, 0).
dst.WritePixels([]byte{0xff, 0xff, 0xff, 0xff}, image.Rect(0, 0, 1, 1))
// Merge the entry into the cached pixels.
// The entry for dotsBuffer is now gone in the current implementation.
dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), make([]byte, 4*16*16), image.Rect(0, 0, 16, 16))
// Call WritePixels with the outside region of (0, 0).
dst.WritePixels(make([]byte, 4*2*2), image.Rect(1, 1, 3, 3))
// Flush unsynced pixel cache.
src := buffered.NewImage(16, 16, atlas.ImageTypeRegular)
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVertices(vs, 0, 0, 16, 16, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, 16, 16)
sr := [graphics.ShaderImageCount]image.Rectangle{image.Rect(0, 0, 16, 16)}
dst.DrawTriangles([graphics.ShaderImageCount]*buffered.Image{src}, vs, is, graphicsdriver.BlendSourceOver, dr, sr, atlas.NearestFilterShader, nil, graphicsdriver.FillAll)
// Check the result is correct.
var got [4]byte
dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), got[:], image.Rect(0, 0, 1, 1))
want := [4]byte{0xff, 0xff, 0xff, 0xff}
if got != want {
t.Errorf("got: %v, want: %v", got, want)
}
}