ebiten/internal/graphicsdriver/opengl/graphics_nintendosdk.go

50 lines
1.2 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build nintendosdk
package opengl
import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
)
type graphicsPlatform struct {
egl *egl
}
func NewGraphics(nativeWindowType uintptr) (graphicsdriver.Graphics, error) {
ctx, err := gl.NewDefaultContext()
if err != nil {
return nil, err
}
g := newGraphics(ctx)
e, err := newEGL(nativeWindowType)
if err != nil {
return nil, err
}
g.egl = e
return g, nil
}
func (g *Graphics) makeContextCurrent() error {
return g.egl.makeContextCurrent()
}
func (g *Graphics) swapBuffers() error {
g.egl.swapBuffers()
return nil
}