ebiten/internal/shader/testdata/for2.expected.vs
2020-07-13 02:59:11 +09:00

21 lines
351 B
GLSL

void F0(out vec2 l0) {
vec2 l1 = vec2(0);
vec2 l3 = vec2(0);
l1 = vec2(0.0);
for (int l2 = 0; l2 < 100; l2++) {
(l1).x = ((l1).x) + (l2);
if (((l1).x) >= (100.0)) {
break;
}
}
l3 = vec2(0.0);
for (float l4 = 10.0; l4 >= 0.0; l4 -= 2.0) {
if (((l3).x) < (100.0)) {
continue;
}
(l3).x = ((l3).x) + (l4);
}
l0 = l1;
return;
}