ebiten/internal/shader/testdata/issue1245.expected.vs
2020-07-13 22:49:15 +09:00

11 lines
175 B
GLSL

attribute vec2 A0;
void main(void) {
vec4 l0 = vec4(0);
for (int l1 = 0; l1 < 4; l1++) {
(l0).x = ((l0).x) + ((l1) * (1.000000000e-02));
}
gl_Position = l0;
return;
}