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81b9f91f86
With DirectX, the graphics driver cannot be determined until the main loop starts, as a transparent window cannot be treated with DirectX so far. On the other hand, compiling shaders requires a graphics driver as it requires information about Y directions of NDCs and framebuffers. This change delays compiling shaders until the graphics commands are actually executed in the main loop. Updates #1007 Updates #2019
175 lines
5.9 KiB
Go
175 lines
5.9 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand_test
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import (
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"image/color"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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etesting "github.com/hajimehoshi/ebiten/v2/internal/testing"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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func TestMain(m *testing.M) {
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etesting.MainWithRunLoop(m)
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}
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func quadVertices(w, h float32) []float32 {
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return []float32{
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0, 0, 0, 0, 1, 1, 1, 1,
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w, 0, w, 0, 1, 1, 1, 1,
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0, w, 0, h, 1, 1, 1, 1,
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w, h, w, h, 1, 1, 1, 1,
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}
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}
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func TestClear(t *testing.T) {
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const w, h = 1024, 1024
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src := graphicscommand.NewImage(w/2, h/2)
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dst := graphicscommand.NewImage(w, h)
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vs := quadVertices(w/2, h/2)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{src}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeClear, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false)
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pix := make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), pix); err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h/2; j++ {
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for i := 0; i < w/2; i++ {
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idx := 4 * (i + w*j)
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got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]}
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want := color.RGBA{}
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if got != want {
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t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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func TestReplacePixelsPartAfterDrawTriangles(t *testing.T) {
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const w, h = 32, 32
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clr := graphicscommand.NewImage(w, h)
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src := graphicscommand.NewImage(w/2, h/2)
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dst := graphicscommand.NewImage(w, h)
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vs := quadVertices(w/2, h/2)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{clr}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeClear, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false)
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dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{src}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false)
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dst.ReplacePixels(make([]byte, 4), nil, 0, 0, 1, 1)
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// TODO: Check the result.
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}
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func TestReplacePixelsWithMask(t *testing.T) {
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const w, h = 4, 3
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src := graphicscommand.NewImage(w, h)
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dst := graphicscommand.NewImage(w, h)
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vs := quadVertices(w, h)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{src}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeClear, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false)
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pix0 := make([]byte, 4*w*h)
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for i := range pix0 {
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pix0[i] = 0x40
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}
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dst.ReplacePixels(pix0, nil, 0, 0, w, h)
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pix1 := make([]byte, 4*w*h)
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for i := range pix1 {
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pix1[i] = 0x80
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}
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mask1 := []byte{0b11110110, 0b00000110}
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dst.ReplacePixels(pix1, mask1, 0, 0, w, h)
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readPix := make([]byte, 4*w*h)
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if err := dst.ReadPixels(ui.GraphicsDriverForTesting(), readPix); err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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idx := 4 * (i + w*j)
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got := color.RGBA{readPix[idx], readPix[idx+1], readPix[idx+2], readPix[idx+3]}
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var want color.RGBA
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if (i != 0 && i != w-1) || (j != 0 && j != h-1) {
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want = color.RGBA{0x80, 0x80, 0x80, 0x80}
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} else {
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want = color.RGBA{0x40, 0x40, 0x40, 0x40}
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}
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if got != want {
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t.Errorf("dst.At(%d, %d) after ReplacePixels: got %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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func TestShader(t *testing.T) {
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const w, h = 16, 16
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clr := graphicscommand.NewImage(w, h)
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dst := graphicscommand.NewImage(w, h)
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vs := quadVertices(w, h)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{clr}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeClear, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false)
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g := ui.GraphicsDriverForTesting()
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s := graphicscommand.NewShader(etesting.ShaderProgramFill(0xff, 0, 0, 0xff))
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dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, s, nil, false)
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pix := make([]byte, 4*w*h)
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if err := dst.ReadPixels(g, pix); err != nil {
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t.Fatal(err)
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}
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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idx := 4 * (i + w*j)
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got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]}
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want := color.RGBA{0xff, 0, 0, 0xff}
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if got != want {
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t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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