mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-13 22:47:26 +01:00
b7ab3d2df4
Especially in the initial phase before calling Run/RunGame, the window position is not reliable and then getting the device scale factor does not make sense based on the window position. Avoid using the window position, and instead use the glfw.Monitor in this situation.
266 lines
5.4 KiB
Go
266 lines
5.4 KiB
Go
// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin freebsd linux windows
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// +build !js
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// +build !android
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// +build !ios
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package glfw
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import (
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"image"
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"github.com/hajimehoshi/ebiten/internal/glfw"
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)
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type window struct {
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ui *UserInterface
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setPositionCalled bool
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}
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func (w *window) IsDecorated() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowDecorated()
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}
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v := false
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_ = w.ui.t.Call(func() error {
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v = w.ui.window.GetAttrib(glfw.Decorated) == glfw.True
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return nil
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})
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return v
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}
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func (w *window) SetDecorated(decorated bool) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowDecorated(decorated)
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return
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}
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_ = w.ui.t.Call(func() error {
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v := glfw.False
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if decorated {
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v = glfw.True
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}
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w.ui.window.SetAttrib(glfw.Decorated, v)
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// The title can be lost when the decoration is gone. Recover this.
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if v == glfw.True {
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w.ui.window.SetTitle(w.ui.title)
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}
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return nil
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})
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}
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func (w *window) IsResizable() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowResizable()
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}
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v := false
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_ = w.ui.t.Call(func() error {
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v = w.ui.window.GetAttrib(glfw.Resizable) == glfw.True
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return nil
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})
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return v
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}
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func (w *window) SetResizable(resizable bool) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowResizable(resizable)
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return
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}
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_ = w.ui.t.Call(func() error {
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v := glfw.False
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if resizable {
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v = glfw.True
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}
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w.ui.window.SetAttrib(glfw.Resizable, v)
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return nil
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})
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}
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func (w *window) IsFloating() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowFloating()
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}
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var v bool
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_ = w.ui.t.Call(func() error {
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v = w.ui.window.GetAttrib(glfw.Floating) == glfw.True
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return nil
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})
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return v
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}
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func (w *window) SetFloating(floating bool) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowFloating(floating)
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return
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}
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_ = w.ui.t.Call(func() error {
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v := glfw.False
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if floating {
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v = glfw.True
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}
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w.ui.window.SetAttrib(glfw.Floating, v)
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return nil
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})
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}
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func (w *window) IsMaximized() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowMaximized()
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}
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var v bool
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_ = w.ui.t.Call(func() error {
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v = w.ui.window.GetAttrib(glfw.Maximized) == glfw.True
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return nil
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})
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return v
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}
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func (w *window) Maximize() {
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if !w.IsResizable() {
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panic("glfw: a window to maximize must be resizable")
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}
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if !w.ui.isRunning() {
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w.ui.setInitWindowMaximized(true)
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return
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}
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_ = w.ui.t.Call(func() error {
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w.ui.window.Maximize()
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return nil
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})
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}
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func (w *window) IsMinimized() bool {
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if !w.ui.isRunning() {
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return false
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}
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var v bool
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_ = w.ui.t.Call(func() error {
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v = w.ui.window.GetAttrib(glfw.Iconified) == glfw.True
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return nil
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})
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return v
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}
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func (w *window) Minimize() {
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if !w.ui.isRunning() {
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// Do nothing
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return
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}
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_ = w.ui.t.Call(func() error {
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w.ui.window.Iconify()
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return nil
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})
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}
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func (w *window) Restore() {
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if !w.ui.isRunning() {
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// Do nothing
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return
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}
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_ = w.ui.t.Call(func() error {
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w.ui.window.Restore()
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return nil
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})
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}
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func (w *window) Position() (int, int) {
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if !w.ui.isRunning() {
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panic("glfw: WindowPosition can't be called before the main loop starts")
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}
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x, y := 0, 0
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_ = w.ui.t.Call(func() error {
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var wx, wy int
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if w.ui.isFullscreen() {
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wx, wy = w.ui.origPosX, w.ui.origPosY
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} else {
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wx, wy = w.ui.window.GetPos()
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}
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mx, my := w.ui.currentMonitor().GetPos()
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wx -= mx
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wy -= my
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xf := w.ui.toDeviceIndependentPixel(float64(wx))
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yf := w.ui.toDeviceIndependentPixel(float64(wy))
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x, y = int(xf), int(yf)
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return nil
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})
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return x, y
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}
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func (w *window) SetPosition(x, y int) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowPosition(x, y)
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return
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}
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_ = w.ui.t.Call(func() error {
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defer func() {
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w.setPositionCalled = true
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}()
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mx, my := w.ui.currentMonitor().GetPos()
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xf := w.ui.toDeviceDependentPixel(float64(x))
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yf := w.ui.toDeviceDependentPixel(float64(y))
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x, y := w.ui.adjustWindowPosition(mx+int(xf), my+int(yf))
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if w.ui.isFullscreen() {
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w.ui.origPosX, w.ui.origPosY = x, y
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} else {
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w.ui.window.SetPos(x, y)
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}
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return nil
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})
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}
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func (w *window) Size() (int, int) {
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if !w.ui.isRunning() {
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return w.ui.getInitWindowSize()
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}
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ww := int(w.ui.toDeviceIndependentPixel(float64(w.ui.windowWidth)))
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wh := int(w.ui.toDeviceIndependentPixel(float64(w.ui.windowHeight)))
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return ww, wh
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}
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func (w *window) SetSize(width, height int) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowSize(width, height)
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return
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}
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ww := int(w.ui.toDeviceDependentPixel(float64(width)))
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wh := int(w.ui.toDeviceDependentPixel(float64(height)))
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w.ui.setWindowSize(ww, wh, w.ui.isFullscreen(), w.ui.vsync)
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}
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func (w *window) SetIcon(iconImages []image.Image) {
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if !w.ui.isRunning() {
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w.ui.setInitIconImages(iconImages)
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return
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}
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_ = w.ui.t.Call(func() error {
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w.ui.window.SetIcon(iconImages)
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return nil
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})
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}
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func (w *window) SetTitle(title string) {
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if !w.ui.isRunning() {
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w.ui.setInitTitle(title)
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return
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}
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w.ui.title = title
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_ = w.ui.t.Call(func() error {
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w.ui.window.SetTitle(title)
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return nil
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})
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}
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