mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
311aa7dcf8
Updates #2369
217 lines
5.5 KiB
Go
217 lines
5.5 KiB
Go
// Copyright 2019 The Ebiten Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package buffered
|
|
|
|
import (
|
|
"fmt"
|
|
"image"
|
|
|
|
"github.com/hajimehoshi/ebiten/v2/internal/affine"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/atlas"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
|
)
|
|
|
|
type Image struct {
|
|
img *atlas.Image
|
|
width int
|
|
height int
|
|
|
|
pixels []byte
|
|
}
|
|
|
|
func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
|
|
if err := atlas.BeginFrame(graphicsDriver); err != nil {
|
|
return err
|
|
}
|
|
flushDelayedCommands()
|
|
return nil
|
|
}
|
|
|
|
func EndFrame(graphicsDriver graphicsdriver.Graphics) error {
|
|
return atlas.EndFrame(graphicsDriver)
|
|
}
|
|
|
|
func NewImage(width, height int, imageType atlas.ImageType) *Image {
|
|
i := &Image{
|
|
width: width,
|
|
height: height,
|
|
}
|
|
i.initialize(imageType)
|
|
return i
|
|
}
|
|
|
|
func (i *Image) initialize(imageType atlas.ImageType) {
|
|
if maybeCanAddDelayedCommand() {
|
|
if tryAddDelayedCommand(func() {
|
|
i.initialize(imageType)
|
|
}) {
|
|
return
|
|
}
|
|
}
|
|
i.img = atlas.NewImage(i.width, i.height, imageType)
|
|
}
|
|
|
|
func (i *Image) invalidatePixels() {
|
|
i.pixels = nil
|
|
}
|
|
|
|
func (i *Image) MarkDisposed() {
|
|
if maybeCanAddDelayedCommand() {
|
|
if tryAddDelayedCommand(func() {
|
|
i.MarkDisposed()
|
|
}) {
|
|
return
|
|
}
|
|
}
|
|
i.invalidatePixels()
|
|
i.img.MarkDisposed()
|
|
}
|
|
|
|
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, x, y, width, height int) error {
|
|
checkDelayedCommandsFlushed("ReadPixels")
|
|
|
|
r := image.Rect(x, y, x+width, y+height).Intersect(image.Rect(0, 0, i.width, i.height))
|
|
if r.Empty() {
|
|
for i := range pixels {
|
|
pixels[i] = 0
|
|
}
|
|
return nil
|
|
}
|
|
|
|
if i.pixels == nil {
|
|
pix := make([]byte, 4*i.width*i.height)
|
|
if err := i.img.ReadPixels(graphicsDriver, pix); err != nil {
|
|
return err
|
|
}
|
|
i.pixels = pix
|
|
}
|
|
|
|
dstBaseX := r.Min.X - x
|
|
dstBaseY := r.Min.Y - y
|
|
srcBaseX := r.Min.X
|
|
srcBaseY := r.Min.Y
|
|
lineWidth := 4 * r.Dx()
|
|
for j := 0; j < r.Dy(); j++ {
|
|
dstX := 4 * ((dstBaseY+j)*width + dstBaseX)
|
|
srcX := 4 * ((srcBaseY+j)*i.width + srcBaseX)
|
|
copy(pixels[dstX:dstX+lineWidth], i.pixels[srcX:srcX+lineWidth])
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, name string, blackbg bool) (string, error) {
|
|
checkDelayedCommandsFlushed("Dump")
|
|
return i.img.DumpScreenshot(graphicsDriver, name, blackbg)
|
|
}
|
|
|
|
// WritePixels replaces the pixels at the specified region.
|
|
func (i *Image) WritePixels(pix []byte, x, y, width, height int) {
|
|
if l := 4 * width * height; len(pix) != l {
|
|
panic(fmt.Sprintf("buffered: len(pix) was %d but must be %d", len(pix), l))
|
|
}
|
|
|
|
if maybeCanAddDelayedCommand() {
|
|
copied := make([]byte, len(pix))
|
|
copy(copied, pix)
|
|
if tryAddDelayedCommand(func() {
|
|
i.WritePixels(copied, x, y, width, height)
|
|
}) {
|
|
return
|
|
}
|
|
}
|
|
|
|
i.invalidatePixels()
|
|
i.img.WritePixels(pix, x, y, width, height)
|
|
}
|
|
|
|
// DrawTriangles draws the src image with the given vertices.
|
|
//
|
|
// Copying vertices and indices is the caller's responsibility.
|
|
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, colorm affine.ColorM, mode graphicsdriver.CompositeMode, filter graphicsdriver.Filter, address graphicsdriver.Address, dstRegion, srcRegion graphicsdriver.Region, subimageOffsets [graphics.ShaderImageCount - 1][2]float32, shader *Shader, uniforms [][]float32, evenOdd bool) {
|
|
for _, src := range srcs {
|
|
if i == src {
|
|
panic("buffered: Image.DrawTriangles: source images must be different from the receiver")
|
|
}
|
|
}
|
|
|
|
if maybeCanAddDelayedCommand() {
|
|
if tryAddDelayedCommand(func() {
|
|
// Arguments are not copied. Copying is the caller's responsibility.
|
|
i.DrawTriangles(srcs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader, uniforms, evenOdd)
|
|
}) {
|
|
return
|
|
}
|
|
}
|
|
|
|
var s *atlas.Shader
|
|
var imgs [graphics.ShaderImageCount]*atlas.Image
|
|
if shader == nil {
|
|
// Fast path for rendering without a shader (#1355).
|
|
img := srcs[0]
|
|
imgs[0] = img.img
|
|
} else {
|
|
for i, img := range srcs {
|
|
if img == nil {
|
|
continue
|
|
}
|
|
imgs[i] = img.img
|
|
}
|
|
s = shader.shader
|
|
}
|
|
|
|
i.invalidatePixels()
|
|
i.img.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd)
|
|
}
|
|
|
|
type Shader struct {
|
|
shader *atlas.Shader
|
|
}
|
|
|
|
func NewShader(ir *shaderir.Program) *Shader {
|
|
s := &Shader{}
|
|
s.initialize(ir)
|
|
return s
|
|
}
|
|
|
|
func (s *Shader) initialize(ir *shaderir.Program) {
|
|
if maybeCanAddDelayedCommand() {
|
|
if tryAddDelayedCommand(func() {
|
|
s.initialize(ir)
|
|
}) {
|
|
return
|
|
}
|
|
}
|
|
s.shader = atlas.NewShader(ir)
|
|
}
|
|
|
|
func (s *Shader) MarkDisposed() {
|
|
if maybeCanAddDelayedCommand() {
|
|
if tryAddDelayedCommand(func() {
|
|
s.MarkDisposed()
|
|
}) {
|
|
return
|
|
}
|
|
}
|
|
s.shader.MarkDisposed()
|
|
s.shader = nil
|
|
}
|
|
|
|
var (
|
|
NearestFilterShader = &Shader{shader: atlas.NearestFilterShader}
|
|
LinearFilterShader = &Shader{shader: atlas.LinearFilterShader}
|
|
)
|