ebiten/internal/graphicsdriver/opengl
Hajime Hoshi edf35b02cb internal/graphicsdriver/opengl: record last uniform variables and reset them before swapping buffers
This is basically a revert of 6b4c696b31.
This change resets the last uniform variables before swapping
buffers.

Updates #2517
2023-01-03 03:13:46 +09:00
..
gl internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00
context_js.go internal/graphicsdriver/opengl: refactoring 2022-11-18 13:32:09 +09:00
context_notjs.go internal/graphicsdriver/opengl: refactoring 2022-11-18 13:32:09 +09:00
context.go internal/graphicsdriver/opengl: add comments about Firefox 2022-11-23 00:57:16 +09:00
graphics_default.go internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES 2022-11-14 12:50:53 +09:00
graphics_glfw.go internal/graphicsdriver/opengl: reduce context functions 2022-11-18 03:18:30 +09:00
graphics_js.go internal/graphicsdriver/opengl: remove fnIsContextLost 2022-11-17 12:43:26 +09:00
graphics_mobile.go internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES 2022-11-14 12:50:53 +09:00
graphics.go internal/graphicsdriver/opengl: record last uniform variables and reset them before swapping buffers 2023-01-03 03:13:46 +09:00
image.go internal/graphicsdriver/opengl: refactoring 2022-11-18 13:32:09 +09:00
locationcache.go internal/graphicsdriver/opengl: reduce context functions 2022-11-18 03:18:30 +09:00
program.go internal/graphicsdriver/opengl: record last uniform variables and reset them before swapping buffers 2023-01-03 03:13:46 +09:00
shader.go internal/graphicsdriver/opengl: reduce context functions 2022-11-18 03:18:30 +09:00