ebiten/internal/atlas
Hajime Hoshi 351ef9fbb7 internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas
Now pixels are adjusted even when the graphics driver doesn't have
high-precision floats, but this should not be problematic. This was
introduced at 9bff33472a, but the
adjusting way is much different from the current way.

Updates #879
Closes #1820
2022-04-02 05:15:29 +09:00
..
export_test.go internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
image_test.go internal/restorable: treat texels instead of pixels 2022-04-02 04:25:27 +09:00
image.go internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas 2022-04-02 05:15:29 +09:00
shader_test.go internal/graphicscommand: compile shaders lazily 2022-03-21 21:09:02 +09:00
shader.go internal/graphicscommand: compile shaders lazily 2022-03-21 21:09:02 +09:00