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f23dadb8ae
This is basically a revert of 93a156a718
.
This implements parsing the SDL gamepad mappings by Ebiten instead
of GLFW, so that Ebiten can handle parsing errors completely.
Closes #1802
36 lines
941 B
Go
36 lines
941 B
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !js
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// +build !js
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package glfw
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type (
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CharModsCallback uintptr
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CloseCallback uintptr
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FramebufferSizeCallback uintptr
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ScrollCallback uintptr
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SizeCallback uintptr
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)
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type VidMode struct {
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Width int
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Height int
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RedBits int
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GreenBits int
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BlueBits int
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RefreshRate int
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}
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