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49c3c30c79
IsWindowBeingClosed reports whether the window is being closed by the user. SetWindowClosingHandled sets whether the window closing is handled or not. If the state is true, the window is not closed immediately by the user and the game can handle the closing state. In this case, the Update function should return an error in order to end the game. This change also adds examples/windowclosing. Closes #1574
341 lines
6.7 KiB
Go
341 lines
6.7 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !windows && !js
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// +build !windows,!js
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package glfw
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import (
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"image"
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"sync"
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"github.com/go-gl/glfw/v3.3/glfw"
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)
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type windows map[*glfw.Window]*Window
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var (
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theWindows = windows{}
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windowsM sync.Mutex
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)
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func (w windows) add(win *glfw.Window) *Window {
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if win == nil {
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return nil
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}
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ww := &Window{w: win}
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windowsM.Lock()
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w[win] = ww
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windowsM.Unlock()
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return ww
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}
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func (w windows) remove(win *glfw.Window) {
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windowsM.Lock()
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delete(w, win)
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windowsM.Unlock()
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}
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func (w windows) get(win *glfw.Window) *Window {
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if win == nil {
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return nil
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}
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windowsM.Lock()
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ww := w[win]
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windowsM.Unlock()
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return ww
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}
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type Cursor struct {
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c *glfw.Cursor
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}
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func CreateStandardCursor(shape StandardCursor) *Cursor {
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c := glfw.CreateStandardCursor(glfw.StandardCursor(shape))
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return &Cursor{c: c}
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}
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type Monitor struct {
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m *glfw.Monitor
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}
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func (m *Monitor) GetContentScale() (float32, float32) {
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return m.m.GetContentScale()
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}
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func (m *Monitor) GetPos() (x, y int) {
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return m.m.GetPos()
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}
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func (m *Monitor) GetVideoMode() *VidMode {
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v := m.m.GetVideoMode()
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if v == nil {
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return nil
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}
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return &VidMode{
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Width: v.Width,
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Height: v.Height,
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RedBits: v.RedBits,
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GreenBits: v.GreenBits,
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BlueBits: v.BlueBits,
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RefreshRate: v.RefreshRate,
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}
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}
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type Window struct {
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w *glfw.Window
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prevSizeCallback SizeCallback
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}
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func (w *Window) Destroy() {
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w.w.Destroy()
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theWindows.remove(w.w)
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}
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func (w *Window) GetAttrib(attrib Hint) int {
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return w.w.GetAttrib(glfw.Hint(attrib))
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}
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func (w *Window) GetCursorPos() (x, y float64) {
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return w.w.GetCursorPos()
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}
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func (w *Window) GetInputMode(mode InputMode) int {
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return w.w.GetInputMode(glfw.InputMode(mode))
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}
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func (w *Window) GetKey(key Key) Action {
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return Action(w.w.GetKey(glfw.Key(key)))
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}
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func (w *Window) GetMonitor() *Monitor {
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m := w.w.GetMonitor()
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if m == nil {
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return nil
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}
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return &Monitor{m}
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}
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func (w *Window) GetMouseButton(button MouseButton) Action {
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return Action(w.w.GetMouseButton(glfw.MouseButton(button)))
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}
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func (w *Window) GetPos() (x, y int) {
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return w.w.GetPos()
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}
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func (w *Window) GetSize() (width, height int) {
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return w.w.GetSize()
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}
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func (w *Window) Iconify() {
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w.w.Iconify()
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}
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func (w *Window) MakeContextCurrent() {
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w.w.MakeContextCurrent()
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}
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func (w *Window) Maximize() {
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w.w.Maximize()
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}
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func (w *Window) Restore() {
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w.w.Restore()
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}
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func (w *Window) SetAttrib(attrib Hint, value int) {
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w.w.SetAttrib(glfw.Hint(attrib), value)
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}
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func (w *Window) SetCharModsCallback(cbfun CharModsCallback) (previous CharModsCallback) {
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w.w.SetCharModsCallback(charModsCallbacks[cbfun])
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return ToCharModsCallback(nil) // TODO
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}
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func (w *Window) SetCursor(cursor *Cursor) {
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var c *glfw.Cursor
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if cursor != nil {
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c = cursor.c
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}
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w.w.SetCursor(c)
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}
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func (w *Window) SetCloseCallback(cbfun CloseCallback) (previous CloseCallback) {
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w.w.SetCloseCallback(closeCallbacks[cbfun])
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return ToCloseCallback(nil) // TODO
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}
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func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (previous FramebufferSizeCallback) {
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w.w.SetFramebufferSizeCallback(framebufferSizeCallbacks[cbfun])
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return ToFramebufferSizeCallback(nil) // TODO
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}
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func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallback) {
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w.w.SetScrollCallback(scrollCallbacks[cbfun])
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return ToScrollCallback(nil) // TODO
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}
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func (w *Window) SetShouldClose(value bool) {
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w.w.SetShouldClose(value)
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}
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func (w *Window) SetSizeCallback(cbfun SizeCallback) (previous SizeCallback) {
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w.w.SetSizeCallback(sizeCallbacks[cbfun])
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prev := w.prevSizeCallback
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w.prevSizeCallback = cbfun
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return prev
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}
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func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) {
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w.w.SetSizeLimits(minw, minh, maxw, maxh)
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}
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func (w *Window) SetIcon(images []image.Image) {
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w.w.SetIcon(images)
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}
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func (w *Window) SetInputMode(mode InputMode, value int) {
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w.w.SetInputMode(glfw.InputMode(mode), value)
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}
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func (w *Window) SetMonitor(monitor *Monitor, xpos, ypos, width, height, refreshRate int) {
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var m *glfw.Monitor
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if monitor != nil {
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m = monitor.m
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}
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w.w.SetMonitor(m, xpos, ypos, width, height, refreshRate)
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}
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func (w *Window) SetPos(xpos, ypos int) {
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w.w.SetPos(xpos, ypos)
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}
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func (w *Window) SetSize(width, height int) {
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w.w.SetSize(width, height)
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}
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func (w *Window) SetTitle(title string) {
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w.w.SetTitle(title)
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}
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func (w *Window) ShouldClose() bool {
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return w.w.ShouldClose()
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}
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func (w *Window) Show() {
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w.w.Show()
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}
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func (w *Window) SwapBuffers() {
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w.w.SwapBuffers()
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}
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func CreateWindow(width, height int, title string, monitor *Monitor, share *Window) (*Window, error) {
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var gm *glfw.Monitor
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if monitor != nil {
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gm = monitor.m
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}
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var gw *glfw.Window
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if share != nil {
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gw = share.w
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}
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w, err := glfw.CreateWindow(width, height, title, gm, gw)
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if err != nil {
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return nil, err
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}
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return theWindows.add(w), nil
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}
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func (j Joystick) GetGUID() string {
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return glfw.Joystick(j).GetGUID()
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}
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func (j Joystick) GetName() string {
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return glfw.Joystick(j).GetName()
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}
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func (j Joystick) GetAxes() []float32 {
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return glfw.Joystick(j).GetAxes()
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}
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func (j Joystick) GetButtons() []Action {
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var bs []Action
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for _, b := range glfw.Joystick(j).GetButtons() {
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bs = append(bs, Action(b))
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}
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return bs
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}
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func GetMonitors() []*Monitor {
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ms := []*Monitor{}
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for _, m := range glfw.GetMonitors() {
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if m != nil {
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ms = append(ms, &Monitor{m})
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} else {
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ms = append(ms, nil)
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}
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}
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return ms
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}
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func GetPrimaryMonitor() *Monitor {
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m := glfw.GetPrimaryMonitor()
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if m == nil {
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return nil
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}
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return &Monitor{m}
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}
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func Init() error {
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return glfw.Init()
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}
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func (j Joystick) Present() bool {
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return glfw.Joystick(j).Present()
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}
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func PollEvents() {
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glfw.PollEvents()
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}
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func SetMonitorCallback(cbfun func(monitor *Monitor, event PeripheralEvent)) {
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var gcb func(monitor *glfw.Monitor, event glfw.PeripheralEvent)
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if cbfun != nil {
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gcb = func(monitor *glfw.Monitor, event glfw.PeripheralEvent) {
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var m *Monitor
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if monitor != nil {
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m = &Monitor{monitor}
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}
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cbfun(m, PeripheralEvent(event))
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}
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}
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glfw.SetMonitorCallback(gcb)
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}
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func SwapInterval(interval int) {
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glfw.SwapInterval(interval)
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}
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func Terminate() {
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glfw.Terminate()
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}
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func WindowHint(target Hint, hint int) {
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glfw.WindowHint(glfw.Hint(target), hint)
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}
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