Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 345c25f204 ebiten: Bug fix: The vertex backend was not flushed when the screen is shrunk
The last parameter of QuadVertices represents whether we can flush
the backend vertices (on Wasm). The problem was that this was
unexpectedly false even though the image is the screen, when the
screen rendering is done with FilterLinear instead of FilterScreen.

Closes #1479
2021-01-31 22:42:05 +09:00
.builds Build all libraries on sourcehut build 2020-08-20 01:08:44 +09:00
.github Use the more stable version of wasmbrowsertest 2021-01-05 12:45:04 +09:00
audio audio: Bug fix: Deadlock at acquiring the semaphore 2021-01-23 23:11:46 +09:00
cmd/ebitenmobile Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
examples mipmap: Bug fix: Too big scale tried to allocate too big images 2020-10-21 11:33:52 +09:00
inpututil ebiten: Introduce type TouchID 2020-10-10 03:57:47 +09:00
internal packing: Bug fix: Extend could create a too big page 2020-12-31 17:35:40 +09:00
mobile ebiten: Introduce type TouchID 2020-10-10 03:57:47 +09:00
text text: Remove the optimization for GopherJS 2020-10-07 01:13:31 +09:00
vector ebiten: Remove the error returning value from NewImage 2020-10-06 00:48:56 +09:00
.gitattributes Add .gitattributes for GitHub Linguist 2020-01-30 21:06:50 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
AUTHORS Add Bui Quoc Trong to AUTHORS 2020-09-29 22:02:48 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
colorm.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
CONTRIBUTING.md Remove supporting jsgo 2020-10-07 00:46:07 +09:00
cursormode.go ebiten: Add an explicit type to CursorModeType consts for pkg.go.dev 2020-10-18 03:56:34 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
export_test.go ebiten: Bug fix: Wrong uniform type was used 2020-09-17 20:52:32 +09:00
gamepad.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
genkeys.go Improve portability of genkeys.go 2020-10-07 02:25:16 +09:00
geom_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
geom.go ebiten: Remove the deprecated functions and constants 2020-10-04 04:47:24 +09:00
go.mod Update Oto to v0.6.8 2020-11-29 13:02:19 +09:00
go.sum Update Oto to v0.6.8 2020-11-29 13:02:19 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go ebiten: Remove FilterDefault 2020-10-05 01:48:47 +09:00
image_test.go mipmap: Bug fix: Too big scale tried to allocate too big images 2020-10-21 11:33:52 +09:00
image.go ebiten: Bug fix: The vertex backend was not flushed when the screen is shrunk 2021-01-31 22:42:05 +09:00
imagedumper_desktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagedumper_notdesktop.go ebiten: Remove the argument from Update 2020-10-04 19:33:10 +09:00
imagetobytes_test.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
init.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
input.go ebiten: Introduce type TouchID 2020-10-10 03:57:47 +09:00
keys.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
README.md Update README.md 2020-10-15 23:25:20 +09:00
run.go ebiten: Fix comments 2020-10-18 01:31:32 +09:00
shader_test.go ebiten: Remove the error returning value from NewImage 2020-10-06 00:48:56 +09:00
shader.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
uicontext.go ebiten: Remove the error returning value from NewImage 2020-10-06 00:48:56 +09:00
uidriver_glfw.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
uidriver_js.go Clean up the 'js' build tags 2020-10-07 01:33:10 +09:00
uidriver_mobile.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
window.go ebiten: Update comments 2020-10-05 02:00:50 +09:00

Ebiten (v2)

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A dead simple 2D game library for Go

Ebiten is an open source game library for the Go programming language. Ebiten's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.