ebiten/internal/graphicscommand/image.go
Hajime Hoshi 6e5361c328 internal/restorable: use clearImage to avoid allocations
Bytes from a pool in a command queue is now pretty hard to use correctly
as the lifetime of a queue is not clear.

Remove the byte pools once. Let's reconsider pool usages later.

This change also removes imagesWithBuffers as this is no longer needed.
imagesWithBuffers was necessary to ensure all the bytes from the pool
of the command queue was used before the queue flushes the commands,
as the command queue cleared the pool after flushing. The lifetimes
were pretty ticky.
2023-10-09 00:42:58 +09:00

241 lines
6.4 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"fmt"
"image"
"io"
"sort"
"strconv"
"strings"
"github.com/hajimehoshi/ebiten/v2/internal/debug"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/png"
)
// Image represents an image that is implemented with OpenGL.
type Image struct {
image graphicsdriver.Image
width int
height int
internalWidth int
internalHeight int
screen bool
// id is an identifier for the image. This is used only when dumping the information.
//
// This is duplicated with graphicsdriver.Image's ID, but this id is still necessary because this image might not
// have its graphicsdriver.Image.
id int
bufferedWritePixelsArgs []graphicsdriver.PixelsArgs
}
var nextID = 1
func genNextID() int {
id := nextID
nextID++
return id
}
// NewImage returns a new image.
//
// Note that the image is not initialized yet.
func NewImage(width, height int, screenFramebuffer bool) *Image {
i := &Image{
width: width,
height: height,
screen: screenFramebuffer,
id: genNextID(),
}
c := &newImageCommand{
result: i,
width: width,
height: height,
screen: screenFramebuffer,
}
theCommandQueueManager.enqueueCommand(c)
return i
}
func (i *Image) flushBufferedWritePixels() {
if len(i.bufferedWritePixelsArgs) == 0 {
return
}
c := &writePixelsCommand{
dst: i,
args: i.bufferedWritePixelsArgs,
}
theCommandQueueManager.enqueueCommand(c)
i.bufferedWritePixelsArgs = nil
}
func (i *Image) Dispose() {
i.bufferedWritePixelsArgs = nil
c := &disposeImageCommand{
target: i,
}
theCommandQueueManager.enqueueCommand(c)
}
func (i *Image) InternalSize() (int, int) {
if i.screen {
return i.width, i.height
}
if i.internalWidth == 0 {
i.internalWidth = graphics.InternalImageSize(i.width)
}
if i.internalHeight == 0 {
i.internalHeight = graphics.InternalImageSize(i.height)
}
return i.internalWidth, i.internalHeight
}
// DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in texels
// 3: Source Y in texels
// 4: Color R [0.0-1.0]
// 5: Color G
// 6: Color B
// 7: Color Y
//
// src and shader are exclusive and only either is non-nil.
//
// The elements that index is in between 2 and 7 are used for the source images.
// The source image is 1) src argument if non-nil, or 2) an image value in the uniform variables if it exists.
// If there are multiple images in the uniform variables, the smallest ID's value is adopted.
//
// If the source image is not specified, i.e., src is nil and there is no image in the uniform variables, the
// elements for the source image are not used.
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, evenOdd bool) {
for _, src := range srcs {
if src == nil {
continue
}
if src.screen {
panic("graphicscommand: the screen image cannot be the rendering source")
}
src.flushBufferedWritePixels()
}
i.flushBufferedWritePixels()
theCommandQueueManager.enqueueDrawTrianglesCommand(i, srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, evenOdd)
}
// ReadPixels reads the image's pixels.
// ReadPixels returns an error when an error happens in the graphics driver.
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, args []graphicsdriver.PixelsArgs) error {
i.flushBufferedWritePixels()
c := &readPixelsCommand{
img: i,
args: args,
}
theCommandQueueManager.enqueueCommand(c)
if err := theCommandQueueManager.flush(graphicsDriver, false, nil); err != nil {
return err
}
return nil
}
func (i *Image) WritePixels(pixels []byte, region image.Rectangle) {
i.bufferedWritePixelsArgs = append(i.bufferedWritePixelsArgs, graphicsdriver.PixelsArgs{
Pixels: pixels,
Region: region,
})
}
func (i *Image) IsInvalidated(graphicsDriver graphicsdriver.Graphics) (bool, error) {
if i.screen {
// The screen image might not have a texture, and in this case it is impossible to detect whether
// the image is invalidated or not.
return false, fmt.Errorf("graphicscommand: IsInvalidated cannot be called on the screen image")
}
// i.image can be nil before initializing.
if i.image == nil {
return false, nil
}
c := &isInvalidatedCommand{
image: i,
}
theCommandQueueManager.enqueueCommand(c)
if err := theCommandQueueManager.flush(graphicsDriver, false, nil); err != nil {
return false, err
}
return c.result, nil
}
func (i *Image) dumpName(path string) string {
return strings.ReplaceAll(path, "*", strconv.Itoa(i.id))
}
// dumpTo dumps the image to the specified writer.
//
// If blackbg is true, any alpha values in the dumped image will be 255.
//
// This is for testing usage.
func (i *Image) dumpTo(w io.Writer, graphicsDriver graphicsdriver.Graphics, blackbg bool, rect image.Rectangle) error {
if i.screen {
return fmt.Errorf("graphicscommand: a screen image cannot be dumped")
}
pix := make([]byte, 4*i.width*i.height)
if err := i.ReadPixels(graphicsDriver, []graphicsdriver.PixelsArgs{
{
Pixels: pix,
Region: image.Rect(0, 0, i.width, i.height),
},
}); err != nil {
return err
}
if blackbg {
for i := 0; i < len(pix)/4; i++ {
pix[4*i+3] = 0xff
}
}
if err := png.Encode(w, (&image.RGBA{
Pix: pix,
Stride: 4 * i.width,
Rect: image.Rect(0, 0, i.width, i.height),
}).SubImage(rect)); err != nil {
return err
}
return nil
}
func LogImagesInfo(images []*Image) {
sort.Slice(images, func(a, b int) bool {
return images[a].id < images[b].id
})
for _, i := range images {
w, h := i.InternalSize()
debug.Logf(" %d: (%d, %d)\n", i.id, w, h)
}
}