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20 lines
298 B
GLSL
20 lines
298 B
GLSL
vec2 F0(void);
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vec2 F0(void) {
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vec2 l0 = vec2(0);
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vec2 l2 = vec2(0);
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l0 = vec2(0.0);
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for (int l1 = 0; l1 < 100; l1++) {
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vec2 l2 = vec2(0);
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l2 = vec2(0.0);
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l0 = l2;
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}
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l2 = vec2(0.0);
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for (int l3 = 0; l3 < 100; l3++) {
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vec2 l4 = vec2(0);
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l4 = vec2(0.0);
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l2 = l4;
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}
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return l0;
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}
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