ebiten/internal/graphicsdriver/opengl/gl
2024-08-25 11:45:54 +09:00
..
const.go internal/graphicsdriver/opengl/gl: add a build tag for PS5 2023-12-23 19:01:36 +09:00
debug.go internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer 2024-07-06 19:15:01 +09:00
default_cgo.go internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0 2024-08-25 11:45:54 +09:00
default_js.go internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer 2024-07-06 19:15:01 +09:00
default_purego.go internal/graphicsdriver/opengl/gl: bug fix: crash when log length is 0 2024-08-25 11:45:54 +09:00
gen.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
interface.go internal/graphicsdriver/opengl: remove IsFramebuffer and IsRenderbuffer 2024-07-06 19:15:01 +09:00
procaddr_darwin.go all: bug fix: relative paths for dlopen didn't work on macOS Sonoma 2023-08-26 14:52:52 +09:00
procaddr_linbsd.go internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL 2024-08-10 01:21:35 +09:00
procaddr_nintendosdk.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
procaddr_windows.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
procaddr.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
README.md fix typos (#2227) 2022-08-03 22:40:39 +09:00

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.