ebiten/internal/ui/ui_js.go
2015-01-11 18:03:51 +09:00

199 lines
4.9 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package ui
import (
"github.com/gopherjs/gopherjs/js"
"github.com/gopherjs/webgl"
"github.com/hajimehoshi/ebiten/internal/audio"
"github.com/hajimehoshi/ebiten/internal/opengl"
"strconv"
)
var canvas js.Object
var context *opengl.Context
// TODO: This returns true even when the browser is not active.
// The current behavior causes sound noise...
func shown() bool {
return !js.Global.Get("document").Get("hidden").Bool()
}
func Use(f func(*opengl.Context)) {
f(context)
}
func vsync() {
ch := make(chan struct{})
// TODO: In iOS8, this is called at every 1/30[sec] frame.
// Can we use DOMHighResTimeStamp?
js.Global.Get("window").Call("requestAnimationFrame", func() {
close(ch)
})
<-ch
}
func DoEvents() {
vsync()
for !shown() {
vsync()
}
}
func Terminate() {
// Do nothing.
}
func IsClosed() bool {
return false
}
func SwapBuffers() {
// Do nothing.
}
func init() {
// TODO: Implement this with node-webgl mainly for testing.
doc := js.Global.Get("document")
if doc.Get("body") == nil {
ch := make(chan struct{})
js.Global.Get("window").Call("addEventListener", "load", func() {
close(ch)
})
<-ch
}
doc.Call("addEventListener", "keydown", func(e js.Object) bool {
code := e.Get("keyCode").Int()
// Backspace
if code == 8 {
return false
}
// Functions
if 112 <= code && code <= 123 {
return false
}
// Alt and arrows
if code == 37 && code == 39 {
// Don't need to check Alt.
return false
}
return true
})
canvas = doc.Call("createElement", "canvas")
canvas.Set("width", 16)
canvas.Set("height", 16)
doc.Get("body").Call("appendChild", canvas)
htmlStyle := doc.Get("documentElement").Get("style")
htmlStyle.Set("height", "100%")
htmlStyle.Set("margin", "0")
htmlStyle.Set("padding", "0")
bodyStyle := doc.Get("body").Get("style")
bodyStyle.Set("backgroundColor", "#000")
bodyStyle.Set("position", "relative")
bodyStyle.Set("height", "100%")
bodyStyle.Set("margin", "0")
bodyStyle.Set("padding", "0")
doc.Get("body").Call("addEventListener", "click", func() {
canvas.Call("focus")
})
canvasStyle := canvas.Get("style")
canvasStyle.Set("position", "absolute")
webglContext, err := webgl.NewContext(canvas, &webgl.ContextAttributes{
Alpha: true,
PremultipliedAlpha: true,
})
if err != nil {
panic(err)
}
context = opengl.NewContext(webglContext)
// Make the canvas focusable.
canvas.Call("setAttribute", "tabindex", 1)
canvas.Get("style").Set("outline", "none")
canvas.Call("addEventListener", "keydown", func(e js.Object) bool {
code := e.Get("keyCode").Int()
currentInput.keyDown(code)
return false
})
canvas.Call("addEventListener", "keyup", func(e js.Object) bool {
code := e.Get("keyCode").Int()
currentInput.keyUp(code)
return false
})
canvas.Call("addEventListener", "mousedown", func(e js.Object) bool {
button := e.Get("button").Int()
currentInput.mouseDown(button)
return false
})
canvas.Call("addEventListener", "mouseup", func(e js.Object) bool {
button := e.Get("button").Int()
currentInput.mouseUp(button)
return false
})
canvas.Call("addEventListener", "contextmenu", func(e js.Object) bool {
return false
})
audio.Init()
}
func devicePixelRatio() int {
// TODO: What if ratio is not an integer but a float?
ratio := js.Global.Get("window").Get("devicePixelRatio").Int()
if ratio == 0 {
ratio = 1
}
return ratio
}
func Start(width, height, scale int, title string) (actualScale int, err error) {
doc := js.Global.Get("document")
doc.Set("title", title)
actualScale = scale * devicePixelRatio()
canvas.Set("width", width*actualScale)
canvas.Set("height", height*actualScale)
canvasStyle := canvas.Get("style")
cssWidth := width * scale
cssHeight := height * scale
canvasStyle.Set("width", strconv.Itoa(cssWidth)+"px")
canvasStyle.Set("height", strconv.Itoa(cssHeight)+"px")
// CSS calc requires space chars.
canvasStyle.Set("left", "calc(50% - "+strconv.Itoa(cssWidth/2)+"px)")
canvasStyle.Set("top", "calc(50% - "+strconv.Itoa(cssHeight/2)+"px)")
canvas.Call("addEventListener", "mousemove", func(e js.Object) {
rect := canvas.Call("getBoundingClientRect")
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
x -= rect.Get("left").Int()
y -= rect.Get("top").Int()
currentInput.mouseMove(x/scale, y/scale)
})
canvas.Call("focus")
audio.Start()
return actualScale, nil
}