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ba47a19b17
Even when error happens, the error was not received when renderCh received. This was the cause of freezing when error happens.
34 lines
925 B
Go
34 lines
925 B
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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package opengl
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import (
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"golang.org/x/mobile/gl"
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)
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func (d *Driver) DoWork(chDone <-chan struct{}) error {
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return d.context.doWork(chDone)
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}
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func (d *Driver) Init() {
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d.context.gl, d.context.worker = gl.NewContext()
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}
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func (d *Driver) InitWithContext(context gl.Context) {
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d.context.gl = context
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}
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