mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
153 lines
3.8 KiB
Go
153 lines
3.8 KiB
Go
// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"math"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/restorable"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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func newGraphicsContext(f func(*Image) error) *graphicsContext {
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return &graphicsContext{
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f: f,
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}
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}
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type graphicsContext struct {
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f func(*Image) error
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offscreen *Image
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offscreen2 *Image // TODO: better name
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screen *Image
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screenScale float64
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initialized bool
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invalidated bool // browser only
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}
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func (c *graphicsContext) Invalidate() {
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// Note that this is called only on browsers so far.
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// TODO: On mobiles, this function is not called and instead IsTexture is called
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// to detect if the context is lost. This is simple but might not work on some platforms.
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// Should Invalidate be called explicitly?
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c.invalidated = true
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}
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) {
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if c.screen != nil {
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_ = c.screen.Dispose()
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}
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if c.offscreen != nil {
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_ = c.offscreen.Dispose()
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}
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if c.offscreen2 != nil {
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_ = c.offscreen2.Dispose()
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}
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offscreen := newVolatileImage(screenWidth, screenHeight, FilterNearest)
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intScreenScale := int(math.Ceil(screenScale))
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w := screenWidth * intScreenScale
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h := screenHeight * intScreenScale
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offscreen2 := newVolatileImage(w, h, FilterLinear)
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w = int(float64(screenWidth) * screenScale)
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h = int(float64(screenHeight) * screenScale)
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ox, oy := ui.ScreenOffset()
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c.screen = newImageWithScreenFramebuffer(w, h, ox, oy)
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_ = c.screen.Clear()
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c.offscreen = offscreen
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c.offscreen2 = offscreen2
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c.screenScale = screenScale
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}
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func (c *graphicsContext) initializeIfNeeded() error {
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if !c.initialized {
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if err := graphics.Reset(); err != nil {
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return err
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}
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c.initialized = true
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}
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if err := c.restoreIfNeeded(); err != nil {
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return err
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}
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return nil
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}
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func drawWithFittingScale(dst *Image, src *Image) {
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wd, hd := dst.Size()
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ws, hs := src.Size()
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sw := float64(wd) / float64(ws)
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sh := float64(hd) / float64(hs)
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op := &DrawImageOptions{}
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op.GeoM.Scale(sw, sh)
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_ = dst.DrawImage(src, op)
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}
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func (c *graphicsContext) drawToDefaultRenderTarget() error {
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_ = c.screen.Clear()
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drawWithFittingScale(c.screen, c.offscreen2)
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if err := graphics.FlushCommands(); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) UpdateAndDraw(updateCount int) error {
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if err := c.initializeIfNeeded(); err != nil {
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return err
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}
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for i := 0; i < updateCount; i++ {
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restorable.ClearVolatileImages()
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setRunningSlowly(i < updateCount-1)
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if err := c.f(c.offscreen); err != nil {
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return err
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}
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}
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if 0 < updateCount {
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drawWithFittingScale(c.offscreen2, c.offscreen)
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}
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if err := c.drawToDefaultRenderTarget(); err != nil {
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return err
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}
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// TODO: Add tests to check if this behavior is correct (#357)
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if err := restorable.ResolveStalePixels(); err != nil {
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return err
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}
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return nil
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}
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func (c *graphicsContext) restoreIfNeeded() error {
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if !restorable.IsRestoringEnabled() {
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return nil
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}
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r, err := c.needsRestoring()
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if err != nil {
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return err
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}
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if !r {
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return nil
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}
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if err := graphics.Reset(); err != nil {
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return err
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}
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if err := restorable.Restore(); err != nil {
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return err
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}
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c.invalidated = false
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return nil
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}
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