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b6a340a96f
Updates #2034 Updates #2188
9 lines
125 B
GLSL
9 lines
125 B
GLSL
vec4 F0(in vec2 l0);
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vec4 F0(in vec2 l0) {
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float l1 = float(0);
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l1 = 0.0;
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l1 = (l1) + (1.0);
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return vec4(l0, l1, l1);
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}
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