ebiten/internal/mipmap
Hajime Hoshi e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
..
mipmap.go shader: Use the fixed number of images for shaders 2020-07-18 18:27:47 +09:00