mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
179 lines
4.8 KiB
Go
179 lines
4.8 KiB
Go
// Copyright 2014 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package ebiten
|
|
|
|
import (
|
|
"github.com/hajimehoshi/ebiten/internal"
|
|
"github.com/hajimehoshi/ebiten/internal/opengl"
|
|
"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
|
|
"image"
|
|
"image/color"
|
|
)
|
|
|
|
type innerImage struct {
|
|
framebuffer *opengl.Framebuffer
|
|
texture *opengl.Texture
|
|
}
|
|
|
|
func newInnerImage(texture *opengl.Texture) (*innerImage, error) {
|
|
framebuffer, err := opengl.NewFramebufferFromTexture(texture)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return &innerImage{framebuffer, texture}, nil
|
|
}
|
|
|
|
func (i *innerImage) size() (width, height int) {
|
|
return i.framebuffer.Size()
|
|
}
|
|
|
|
func (i *innerImage) Clear() error {
|
|
return i.Fill(color.Transparent)
|
|
}
|
|
|
|
func (i *innerImage) Fill(clr color.Color) error {
|
|
if err := i.framebuffer.SetAsViewport(); err != nil {
|
|
return err
|
|
}
|
|
r, g, b, a := internal.RGBA(clr)
|
|
opengl.Clear(r, g, b, a)
|
|
return nil
|
|
}
|
|
|
|
func (i *innerImage) drawImage(dsts []image.Rectangle, image *innerImage, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) error {
|
|
if err := i.framebuffer.SetAsViewport(); err != nil {
|
|
return err
|
|
}
|
|
w, h := image.texture.Size()
|
|
quads := textureQuads(dsts, srcs, w, h)
|
|
projectionMatrix := i.framebuffer.ProjectionMatrix()
|
|
shader.DrawTexture(image.texture.Native(), projectionMatrix, quads, &geo, &color)
|
|
return nil
|
|
}
|
|
|
|
func u(x float64, width int) float32 {
|
|
return float32(x) / float32(internal.NextPowerOf2Int(width))
|
|
}
|
|
|
|
func v(y float64, height int) float32 {
|
|
return float32(y) / float32(internal.NextPowerOf2Int(height))
|
|
}
|
|
|
|
func textureQuads(dsts, srcs []image.Rectangle, width, height int) []shader.TextureQuad {
|
|
l := len(dsts)
|
|
if len(srcs) < l {
|
|
l = len(srcs)
|
|
}
|
|
quads := make([]shader.TextureQuad, 0, l)
|
|
for i := 0; i < l; i++ {
|
|
dst, src := dsts[i], srcs[i]
|
|
x1 := float32(dst.Min.X)
|
|
x2 := float32(dst.Max.X)
|
|
y1 := float32(dst.Min.Y)
|
|
y2 := float32(dst.Max.Y)
|
|
u1 := u(float64(src.Min.X), width)
|
|
u2 := u(float64(src.Max.X), width)
|
|
v1 := v(float64(src.Min.Y), height)
|
|
v2 := v(float64(src.Max.Y), height)
|
|
quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
|
|
quads = append(quads, quad)
|
|
}
|
|
return quads
|
|
}
|
|
|
|
type syncer interface {
|
|
Sync(func())
|
|
}
|
|
|
|
// Image represents an image.
|
|
// The pixel format is alpha-premultiplied.
|
|
// Image implements image.Image.
|
|
type Image struct {
|
|
syncer syncer
|
|
inner *innerImage
|
|
pixels []uint8
|
|
}
|
|
|
|
// Size returns the size of the image.
|
|
func (i *Image) Size() (width, height int) {
|
|
return i.inner.size()
|
|
}
|
|
|
|
// Clear resets the pixels of the image into 0.
|
|
func (i *Image) Clear() (err error) {
|
|
i.pixels = nil
|
|
i.syncer.Sync(func() {
|
|
err = i.inner.Clear()
|
|
})
|
|
return
|
|
}
|
|
|
|
// Fill fills the image with a solid color.
|
|
func (i *Image) Fill(clr color.Color) (err error) {
|
|
i.pixels = nil
|
|
i.syncer.Sync(func() {
|
|
err = i.inner.Fill(clr)
|
|
})
|
|
return
|
|
}
|
|
|
|
// DrawImage draws the given image on the receiver image.
|
|
// This method accepts the parts srcs of the given image at the parts of the destination dsts.
|
|
// After determining parts to draw, this applies the geometry matrix geo and the color matrix color.
|
|
//
|
|
// If you want to draw a whole image simply, use DrawWholeImage.
|
|
func (i *Image) DrawImage(dsts []image.Rectangle, image *Image, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) (err error) {
|
|
return i.drawImage(dsts, image.inner, srcs, geo, color)
|
|
}
|
|
|
|
func (i *Image) drawImage(dsts []image.Rectangle, image *innerImage, srcs []image.Rectangle, geo GeometryMatrix, color ColorMatrix) (err error) {
|
|
i.pixels = nil
|
|
i.syncer.Sync(func() {
|
|
err = i.inner.drawImage(dsts, image, srcs, geo, color)
|
|
})
|
|
return
|
|
}
|
|
|
|
// Bounds returns the bounds of the image.
|
|
func (i *Image) Bounds() image.Rectangle {
|
|
w, h := i.inner.size()
|
|
return image.Rect(0, 0, w, h)
|
|
}
|
|
|
|
// ColorModel returns the color model of the image.
|
|
func (i *Image) ColorModel() color.Model {
|
|
return color.RGBAModel
|
|
}
|
|
|
|
// At returns the color of the image at (x, y).
|
|
//
|
|
// This method loads pixels from GPU to VRAM if necessary.
|
|
func (i *Image) At(x, y int) color.Color {
|
|
if i.pixels == nil {
|
|
i.syncer.Sync(func() {
|
|
var err error
|
|
i.pixels, err = i.inner.texture.Pixels()
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
})
|
|
}
|
|
w, _ := i.inner.size()
|
|
w = internal.NextPowerOf2Int(w)
|
|
idx := 4*x + 4*y*w
|
|
r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3]
|
|
return color.RGBA{r, g, b, a}
|
|
}
|