mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 20:28:54 +01:00
129 lines
3.1 KiB
Go
129 lines
3.1 KiB
Go
package texture
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"image"
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"image/draw"
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)
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func nextPowerOf2(x uint64) uint64 {
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x -= 1
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x |= (x >> 1)
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x |= (x >> 2)
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x |= (x >> 4)
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x |= (x >> 8)
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x |= (x >> 16)
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x |= (x >> 32)
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return x + 1
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}
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type Texture struct {
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native interface{}
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width int
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height int
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}
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func New(width, height int, create func(textureWidth, textureHeight int) (interface{}, error)) (*Texture, error) {
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texture := &Texture{
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width: width,
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height: height,
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}
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var err error
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texture.native, err = create(texture.textureWidth(), texture.textureHeight())
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if err != nil {
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return nil, err
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}
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return texture, nil
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}
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func NewFromImage(img image.Image, create func(img *image.NRGBA) (interface{}, error)) (*Texture, error) {
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size := img.Bounds().Size()
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width, height := size.X, size.Y
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texture := &Texture{
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width: width,
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height: height,
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}
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adjustedImageBound := image.Rectangle{
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image.ZP,
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image.Point{texture.textureWidth(), texture.textureHeight()},
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}
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adjustedImage := image.NewNRGBA(adjustedImageBound)
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dstBound := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBound, img, image.ZP, draw.Src)
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var err error
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texture.native, err = create(adjustedImage)
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if err != nil {
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return nil, err
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}
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return texture, nil
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}
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func (texture *Texture) textureWidth() int {
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return int(nextPowerOf2(uint64(texture.width)))
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}
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func (texture *Texture) textureHeight() int {
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return int(nextPowerOf2(uint64(texture.height)))
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}
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// TODO: Remove this
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func (texture *Texture) Native() interface{} {
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return texture.native
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}
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func (texture *Texture) u(x int) float32 {
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return float32(x) / float32(texture.textureWidth())
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}
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func (texture *Texture) v(y int) float32 {
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return float32(y) / float32(texture.textureHeight())
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}
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func (texture *Texture) SetAsViewport(setter func(x, y, width, height int)) {
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setter(0, 0, texture.textureWidth(), texture.textureHeight())
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}
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type Quad struct {
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VertexX1 float32
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VertexX2 float32
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VertexY1 float32
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VertexY2 float32
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TextureCoordU1 float32
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TextureCoordU2 float32
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TextureCoordV1 float32
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TextureCoordV2 float32
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}
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func (texture *Texture) Draw(draw func(native interface{}, quads []Quad)) {
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x1 := float32(0)
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x2 := float32(texture.width)
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y1 := float32(0)
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y2 := float32(texture.height)
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u1 := texture.u(0)
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u2 := texture.u(texture.width)
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v1 := texture.v(0)
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v2 := texture.v(texture.height)
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quad := Quad{x1, x2, y1, y2, u1, u2, v1, v2}
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draw(texture.native, []Quad{quad})
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}
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func (texture *Texture) DrawParts(parts []graphics.TexturePart, draw func(native interface{}, quads []Quad)) {
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quads := []Quad{}
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for _, part := range parts {
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x1 := float32(part.LocationX)
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x2 := float32(part.LocationX + part.Source.Width)
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y1 := float32(part.LocationY)
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y2 := float32(part.LocationY + part.Source.Height)
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u1 := texture.u(part.Source.X)
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u2 := texture.u(part.Source.X + part.Source.Width)
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v1 := texture.v(part.Source.Y)
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v2 := texture.v(part.Source.Y + part.Source.Height)
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quad := Quad{x1, x2, y1, y2, u1, u2, v1, v2}
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quads = append(quads, quad)
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}
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draw(texture.native, quads)
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}
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