Ebitengine - A dead simple 2D game engine for Go
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Kenny Goodin 37ed48db86 internal/gamepaddb: pr feedback
this commit will be squashed upon review

- rename gen_dbs.go->gen.go
- add go:generate directive to gamepaddb.go
- output each game controller db into platform-specific text files and
  embed in each db_<platform>.go
- move template into literal in gen.go
2024-03-26 13:59:39 -04:00
.builds .builds: remove or replace GLU lib 2023-07-22 01:33:42 +09:00
.github .github/workflows: update Android SDK version 2024-02-24 03:36:43 +09:00
audio audio: refactoring: initialize the context at an update hook 2024-03-16 22:42:04 +09:00
cmd/ebitenmobile internal/gamepad: ignore the very first MotionEvent with 0 value for Android 2024-03-21 22:28:48 +09:00
colorm ebiten: add a new FillRule: NonZero 2023-11-06 12:11:38 +09:00
ebitenutil update bitmapfont to v3 2023-05-30 11:17:36 +09:00
examples ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
exp/textinput exp/textinput: add Field 2024-03-20 23:19:32 +09:00
inpututil internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
internal internal/gamepaddb: pr feedback 2024-03-26 13:59:39 -04:00
misc
mobile ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
text text/v2: rename StdFace to GoXFace 2024-03-20 02:42:31 +09:00
vector vector: allow NonZero for AppendVerticesAndIndicesForStroke 2024-03-23 18:51:25 +09:00
.gitignore all: add go.work and go.work.sum to .gitignore 2023-12-17 17:33:01 +09:00
blend.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
CODE_OF_CONDUCT.md update CODE_OF_CONDUCT.md 2023-09-05 22:35:13 +09:00
colorm.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
colorscale.go ebiten: add ColorScale.ScaleWithColorScale 2023-06-30 18:19:40 +09:00
compositemode.go
CONTRIBUTING.md all: fix typos (#2859) 2023-12-08 13:35:52 +09:00
cursor.go ebiten: add more cursor shapes 2023-07-23 00:49:45 +09:00
doc.go internal/graphicsdriver/directx: add 'tearing' for EBITENGINE_DIRECTX 2024-03-23 17:53:13 +09:00
export_test.go
gameforui.go all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
gamepad.go ebiten: add type GamepadAxisType 2023-12-25 02:02:56 +09:00
generate.go
genkeys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
geom_test.go
geom.go
go.mod all: update dependencies 2024-03-24 16:00:38 +09:00
go.sum all: update dependencies 2024-03-24 16:00:38 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image_test.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
image.go ebiten: guarantee invalid color values are not clamped 2024-03-13 12:03:44 +09:00
imagedumper.go ebiten: bug fix: wrong screenshot file names 2023-11-16 22:58:38 +09:00
imagetobytes_test.go
imagetobytes.go
input.go ebiten: remove old comments 2024-02-03 19:15:39 +09:00
keys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
LICENSE
monitor.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
mousebuttons.go
README.md update README 2023-08-29 01:42:20 +09:00
run_mobile.go internal/ui: refactoring: reduce global functions and prefer Get() 2023-10-15 03:40:48 +09:00
run.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
shader_test.go internal/shader: bug fix: need to covert constant type correctly for assignments 2024-03-23 15:08:34 +09:00
shader.go ebiten: make sure panicking with a disposed shader 2023-11-04 00:28:26 +09:00
vibrate.go
window.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.