ebiten/internal/shader
Hajime Hoshi 384dee7160 internal/graphicscommand: remove unused uniform variables
This improves possibility of merging graphics commands by reducing
uniform variables.

Updates #2232
2022-11-03 22:45:17 +09:00
..
testdata internal/shader: use a return statement in a fragment shader entrypoint 2022-08-17 22:02:13 +09:00
expr.go internal/shaderir: bug fix: wrong argument check on pow 2022-09-05 02:35:48 +09:00
reachable_test.go internal/graphicscommand: remove unused uniform variables 2022-11-03 22:45:17 +09:00
shader_test.go all: replace io/ioutil with io and os 2022-09-15 02:54:25 +09:00
shader.go internal/shader: check type redeclaration 2022-09-24 18:56:01 +09:00
stmt.go internal/shader: refactoring 2022-08-19 15:24:00 +09:00
syntax_test.go internal/shader: add a test for type shadowing 2022-09-24 19:00:23 +09:00
type.go internal/shader: disallow 'discard' in other functions than the fragment entry point 2022-08-17 23:39:52 +09:00