ebiten/internal/shader/testdata/blocks2.expected.vs

13 lines
138 B
GLSL

void F0(out vec2 l0) {
bool l1 = false;
l1 = true;
{
int l2 = 0;
l2 = 0;
l0 = vec2(l2);
return;
}
l0 = vec2(1.0);
return;
}