ebiten/internal/shader/testdata/issue1236.expected.vs
2020-07-04 20:08:01 +09:00

7 lines
102 B
GLSL

void F0(in vec4 l0, out vec4 l1) {
vec4 l2 = vec4(0);
l2 = (mat4(1.0)) * (l0);
l1 = l2;
return;
}