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https://github.com/hajimehoshi/ebiten.git
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f81dbd9288
Closes #2664
42 lines
1.3 KiB
Go
42 lines
1.3 KiB
Go
// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package graphicscommand
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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var theRenderThread thread.Thread = thread.NewNoopThread()
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// SetRenderThread must be called from the rendering thread where e.g. OpenGL works.
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//
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// TODO: Create thread in this package instead of setting it externally.
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func SetRenderThread(thread thread.Thread) {
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theRenderThread = thread
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}
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// runOnRenderThread calls f on the rendering thread.
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func runOnRenderThread(f func(), sync bool) {
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if sync {
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theRenderThread.Call(f)
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return
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}
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// As the current thread doesn't have a capacity in a channel,
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// CallAsync should block when the previously-queued task is not executed yet.
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// This blocking is expected as double-buffering is used.
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theRenderThread.CallAsync(f)
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}
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