Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 399f965729 opengl: Add BindBuffer accepting both element-array-buffer and array-buffer
This change is a pure refactoring to clarify that array buffer is
binded before its usage.
2018-05-28 00:34:00 +09:00
_docs docs: Add 'autoplay' attribution on iframes 2018-05-12 17:46:44 +09:00
audio audio: Give up syncing audio timer and game timer (#617) 2018-05-27 00:30:12 +09:00
docs docs: Update 2018-05-14 02:09:04 +09:00
ebitenutil ebitenutil: Use gopherwasm 2018-05-25 01:23:09 +09:00
examples examples/contextlost: Use gopherwasm 2018-05-25 02:08:32 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal opengl: Add BindBuffer accepting both element-array-buffer and array-buffer 2018-05-28 00:34:00 +09:00
mobile mobile: Add comments when to call functions 2018-05-04 00:44:03 +09:00
text Remove internal/sync 2018-05-09 23:41:08 +09:00
.gitignore doc: Move files in _docs/public to docs 2016-08-28 03:50:06 +09:00
.travis.yml Fix .travis.yml 2018-05-25 02:11:34 +09:00
AUTHORS Add Evan Leis to AUTHORS 2018-04-23 23:55:22 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go affine: Implement (*GeoM).String() and (*ColorM).String() 2018-05-08 01:53:59 +09:00
doc.go graphics: Rename EBITEN_DUMP_IMAGES_KEY to EBITEN_INTERNAL_IMAGES_KEY 2018-04-28 22:24:03 +09:00
gamepad.go Add input package 2018-04-01 23:20:45 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
geom_test.go affine: Bug fix: (*GeoM).det() was wrong (#547) 2018-03-12 11:11:53 +09:00
geom.go affine: Implement (*GeoM).String() and (*ColorM).String() 2018-05-08 01:53:59 +09:00
go.mod Add go.mod 2018-03-02 23:01:24 +09:00
graphics.go graphics: Add 'screen' filter for fast rendering (#509) 2018-02-23 01:28:35 +09:00
graphicscontext.go graphics: Remove 'filter' argument from newVolatileImage (#503) 2018-04-06 03:34:14 +09:00
image_test.go graphics: Add TestImageStretch (#611) 2018-05-13 23:47:59 +09:00
image.go graphics: Prefer ReplacePixels to DrawImage for small images 2018-05-03 11:52:04 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go input: Add TouchIDs and TouchPosition (#497) 2018-05-07 00:31:46 +09:00
keys.go docs: Remove some redundant comments 2018-04-28 03:40:59 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Add input package 2018-04-01 23:20:45 +09:00
README.md docs: Ebiten should be available on mobile browsers 2018-04-07 16:42:35 +09:00
run.go devicescale: Panic on Android when called from init funcs 2018-05-05 03:16:29 +09:00
version.txt Update version to 1.8.0-alpha 2018-05-14 02:08:27 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A dead simple 2D game library in Go

Website: https://hajimehoshi.github.io/ebiten/

Platforms

Note: Gamepad and keyboard are not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.