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81b9f91f86
With DirectX, the graphics driver cannot be determined until the main loop starts, as a transparent window cannot be treated with DirectX so far. On the other hand, compiling shaders requires a graphics driver as it requires information about Y directions of NDCs and framebuffers. This change delays compiling shaders until the graphics commands are actually executed in the main loop. Updates #1007 Updates #2019
91 lines
3.5 KiB
Go
91 lines
3.5 KiB
Go
// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package atlas_test
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import (
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"image/color"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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etesting "github.com/hajimehoshi/ebiten/v2/internal/testing"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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func TestShaderFillTwice(t *testing.T) {
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const w, h = 1, 1
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dst := atlas.NewImage(w, h)
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vs := quadVertices(w, h, 0, 0, 1)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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g := ui.GraphicsDriverForTesting()
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s0 := atlas.NewShader(etesting.ShaderProgramFill(0xff, 0xff, 0xff, 0xff))
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dst.DrawTriangles([graphics.ShaderImageNum]*atlas.Image{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, s0, nil, false)
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// Vertices must be recreated (#1755)
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vs = quadVertices(w, h, 0, 0, 1)
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s1 := atlas.NewShader(etesting.ShaderProgramFill(0x80, 0x80, 0x80, 0xff))
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dst.DrawTriangles([graphics.ShaderImageNum]*atlas.Image{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, s1, nil, false)
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pix, err := dst.Pixels(g)
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if err != nil {
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t.Error(err)
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}
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if got, want := (color.RGBA{pix[0], pix[1], pix[2], pix[3]}), (color.RGBA{0x80, 0x80, 0x80, 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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func TestImageDrawTwice(t *testing.T) {
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const w, h = 1, 1
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dst := atlas.NewImage(w, h)
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src0 := atlas.NewImage(w, h)
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src0.ReplacePixels([]byte{0xff, 0xff, 0xff, 0xff}, nil)
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src1 := atlas.NewImage(w, h)
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src1.ReplacePixels([]byte{0x80, 0x80, 0x80, 0xff}, nil)
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vs := quadVertices(w, h, 0, 0, 1)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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Y: 0,
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Width: w,
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Height: h,
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}
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dst.DrawTriangles([graphics.ShaderImageNum]*atlas.Image{src0}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil, false)
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// Vertices must be recreated (#1755)
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vs = quadVertices(w, h, 0, 0, 1)
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dst.DrawTriangles([graphics.ShaderImageNum]*atlas.Image{src1}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeCopy, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil, false)
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pix, err := dst.Pixels(ui.GraphicsDriverForTesting())
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if err != nil {
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t.Error(err)
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}
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if got, want := (color.RGBA{pix[0], pix[1], pix[2], pix[3]}), (color.RGBA{0x80, 0x80, 0x80, 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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