ebiten/internal/glfwwin/win32monitor_windows.go

361 lines
9.6 KiB
Go

// Copyright 2002-2006 Marcus Geelnard
// Copyright 2006-2019 Camilla Löwy
// Copyright 2022 The Ebiten Authors
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
package glfwwin
import (
"errors"
"unsafe"
"golang.org/x/sys/windows"
)
func monitorCallback(handle _HMONITOR, dc _HDC, rect *_RECT, monitor *Monitor /* _LPARAM */) uintptr /* _BOOL */ {
if mi, ok := _GetMonitorInfoW_Ex(handle); ok {
if windows.UTF16ToString(mi.szDevice[:]) == monitor.win32.adapterName {
monitor.win32.handle = handle
}
}
return 1
}
var monitorCallbackPtr = windows.NewCallbackCDecl(monitorCallback)
func createMonitor(adapter *_DISPLAY_DEVICEW, display *_DISPLAY_DEVICEW) (*Monitor, error) {
var name string
if display != nil {
name = windows.UTF16ToString(display.DeviceString[:])
} else {
name = windows.UTF16ToString(adapter.DeviceString[:])
}
if name == "" {
return nil, nil
}
adapterDeviceName := windows.UTF16ToString(adapter.DeviceName[:])
dm, ok := _EnumDisplaySettingsW(adapterDeviceName, _ENUM_CURRENT_SETTINGS)
if !ok {
return nil, nil
}
monitor := &Monitor{
name: name,
}
if adapter.StateFlags&_DISPLAY_DEVICE_MODESPRUNED != 0 {
monitor.win32.modesPruned = true
}
monitor.win32.adapterName = adapterDeviceName
if display != nil {
monitor.win32.displayName = windows.UTF16ToString(display.DeviceName[:])
}
rect := _RECT{
left: dm.dmPosition.x,
top: dm.dmPosition.y,
right: dm.dmPosition.x + int32(dm.dmPelsWidth),
bottom: dm.dmPosition.y + int32(dm.dmPelsHeight),
}
if err := _EnumDisplayMonitors(0, &rect, monitorCallbackPtr, _LPARAM(unsafe.Pointer(monitor))); err != nil {
return nil, err
}
return monitor, nil
}
func pollMonitorsWin32() error {
if !_EnumDisplayDevicesW_Available() {
return nil
}
disconnected := make([]*Monitor, len(_glfw.monitors))
copy(disconnected, _glfw.monitors)
adapterLoop:
for adapterIndex := uint32(0); ; adapterIndex++ {
adapter, ok := _EnumDisplayDevicesW("", adapterIndex, 0)
if !ok {
break
}
if adapter.StateFlags&_DISPLAY_DEVICE_ACTIVE == 0 {
continue
}
typ := _GLFW_INSERT_LAST
if adapter.StateFlags&_DISPLAY_DEVICE_PRIMARY_DEVICE != 0 {
typ = _GLFW_INSERT_FIRST
}
var found bool
displayLoop:
for displayIndex := uint32(0); ; displayIndex++ {
display, ok := _EnumDisplayDevicesW(windows.UTF16ToString(adapter.DeviceName[:]), displayIndex, 0)
if !ok {
break
}
found = true
if display.StateFlags&_DISPLAY_DEVICE_ACTIVE == 0 {
continue
}
for i, monitor := range disconnected {
if monitor != nil && monitor.win32.displayName == windows.UTF16ToString(display.DeviceName[:]) {
disconnected[i] = nil
_EnumDisplayMonitors(0, nil, monitorCallbackPtr, _LPARAM(unsafe.Pointer(_glfw.monitors[i])))
continue displayLoop
}
}
monitor, err := createMonitor(&adapter, &display)
if err != nil {
return err
}
if monitor == nil {
return nil
}
if err := inputMonitor(monitor, Connected, typ); err != nil {
return err
}
typ = _GLFW_INSERT_LAST
}
// HACK: If an active adapter does not have any display devices
// (as sometimes happens), add it directly as a monitor
if !found {
for i, monitor := range disconnected {
if monitor != nil && monitor.win32.displayName == windows.UTF16ToString(adapter.DeviceName[:]) {
disconnected[i] = nil
continue adapterLoop
}
}
monitor, err := createMonitor(&adapter, nil)
if err != nil {
return err
}
if monitor == nil {
return nil
}
if err := inputMonitor(monitor, Connected, typ); err != nil {
return err
}
}
}
for _, monitor := range disconnected {
if monitor != nil {
if err := inputMonitor(monitor, Disconnected, 0); err != nil {
return err
}
}
}
return nil
}
func (m *Monitor) setVideoModeWin32(desired *VidMode) error {
best, err := m.chooseVideoMode(desired)
if err != nil {
return err
}
current := m.platformGetVideoMode()
if best.equals(current) {
return nil
}
dm := _DEVMODEW{
dmFields: _DM_PELSWIDTH | _DM_PELSHEIGHT | _DM_BITSPERPEL | _DM_DISPLAYFREQUENCY,
dmPelsWidth: uint32(best.Width),
dmPelsHeight: uint32(best.Height),
dmBitsPerPel: uint32(best.RedBits + best.GreenBits + best.BlueBits),
dmDisplayFrequency: uint32(best.RefreshRate),
}
dm.dmSize = uint16(unsafe.Sizeof(dm))
if dm.dmBitsPerPel < 15 || dm.dmBitsPerPel >= 24 {
dm.dmBitsPerPel = 32
}
switch _ChangeDisplaySettingsExW(m.win32.adapterName, &dm, 0, _CDS_FULLSCREEN, nil) {
case _DISP_CHANGE_SUCCESSFUL:
m.win32.modeChanged = true
return nil
case _DISP_CHANGE_BADDUALVIEW:
return errors.New("glfwwin: the system uses DualView at Monitor.setVideoModeWin32")
case _DISP_CHANGE_BADFLAGS:
return errors.New("glfwwin: invalid flags at Monitor.setVideoModeWin32")
case _DISP_CHANGE_BADMODE:
return errors.New("glfwwin: graphics mode not supported at Monitor.setVideoModeWin32")
case _DISP_CHANGE_BADPARAM:
return errors.New("glfwwin: invalid parameter at Monitor.setVideoModeWin32")
case _DISP_CHANGE_FAILED:
return errors.New("glfwwin: graphics mode failed at Monitor.setVideoModeWin32")
case _DISP_CHANGE_NOTUPDATED:
return errors.New("glfwwin: failed to write to registry at Monitor.setVideoModeWin32")
case _DISP_CHANGE_RESTART:
return errors.New("glfwwin: computer restart required at Monitor.setVideoModeWin32")
default:
return errors.New("glfwwin: unknown error at Monitor.setVideoModeWin32")
}
}
func (m *Monitor) restoreVideoModeWin32() {
if m.win32.modeChanged {
_ChangeDisplaySettingsExW(m.win32.adapterName, nil, 0, _CDS_FULLSCREEN, nil)
m.win32.modeChanged = false
}
}
func getMonitorContentScaleWin32(handle _HMONITOR) (xscale, yscale float32, err error) {
var xdpi, ydpi uint32
if _IsWindows8Point1OrGreater() {
var err error
xdpi, ydpi, err = _GetDpiForMonitor(handle, _MDT_EFFECTIVE_DPI)
if err != nil {
return 0, 0, err
}
} else {
dc, err := _GetDC(0)
if err != nil {
return 0, 0, err
}
defer _ReleaseDC(0, dc)
xdpi = uint32(_GetDeviceCaps(dc, _LOGPIXELSX))
ydpi = uint32(_GetDeviceCaps(dc, _LOGPIXELSY))
}
xscale = float32(xdpi) / _USER_DEFAULT_SCREEN_DPI
yscale = float32(ydpi) / _USER_DEFAULT_SCREEN_DPI
return
}
func (m *Monitor) platformGetMonitorPos() (xpos, ypos int, ok bool) {
dm, ok := _EnumDisplaySettingsExW(m.win32.adapterName, _ENUM_CURRENT_SETTINGS, _EDS_ROTATEDMODE)
if !ok {
return 0, 0, false
}
return int(dm.dmPosition.x), int(dm.dmPosition.y), true
}
func (m *Monitor) platformGetMonitorContentScale() (xscale, yscale float32, err error) {
return getMonitorContentScaleWin32(m.win32.handle)
}
func (m *Monitor) platformGetMonitorWorkarea() (xpos, ypos, width, height int) {
mi, ok := _GetMonitorInfoW(m.win32.handle)
if !ok {
return 0, 0, 0, 0
}
xpos = int(mi.rcWork.left)
ypos = int(mi.rcWork.top)
width = int(mi.rcWork.right - mi.rcWork.left)
height = int(mi.rcWork.bottom - mi.rcWork.top)
return
}
func (m *Monitor) platformAppendVideoModes(monitors []*VidMode) ([]*VidMode, error) {
origLen := len(monitors)
loop:
for modeIndex := uint32(0); ; modeIndex++ {
dm, ok := _EnumDisplaySettingsW(m.win32.adapterName, modeIndex)
if !ok {
break
}
// Skip modes with less than 15 BPP
if dm.dmBitsPerPel < 15 {
continue
}
r, g, b := splitBPP(int(dm.dmBitsPerPel))
mode := &VidMode{
Width: int(dm.dmPelsWidth),
Height: int(dm.dmPelsHeight),
RefreshRate: int(dm.dmDisplayFrequency),
RedBits: r,
GreenBits: g,
BlueBits: b,
}
// Skip duplicate modes
for _, m := range monitors[origLen:] {
if m.equals(mode) {
continue loop
}
}
if m.win32.modesPruned {
// Skip modes not supported by the connected displays
if _ChangeDisplaySettingsExW(m.win32.adapterName, &dm, 0, _CDS_TEST, nil) != _DISP_CHANGE_SUCCESSFUL {
continue
}
}
monitors = append(monitors, mode)
}
if len(monitors) == origLen {
// HACK: Report the current mode if no valid modes were found
monitors = append(monitors, m.platformGetVideoMode())
}
return monitors, nil
}
func (m *Monitor) platformGetVideoMode() *VidMode {
dm, _ := _EnumDisplaySettingsW(m.win32.adapterName, _ENUM_CURRENT_SETTINGS)
r, g, b := splitBPP(int(dm.dmBitsPerPel))
return &VidMode{
Width: int(dm.dmPelsWidth),
Height: int(dm.dmPelsHeight),
RefreshRate: int(dm.dmDisplayFrequency),
RedBits: r,
GreenBits: g,
BlueBits: b,
}
}
func (m *Monitor) platformGetGammaRamp(ramp *GammaRamp) {
panic("glfwwin: platformGetGammaRamp is not implemented")
}
func (m *Monitor) platformSetGammaRamp(ramp *GammaRamp) {
panic("glfwwin: platformSetGammaRamp is not implemented")
}
func (m *Monitor) in32Adapter() (string, error) {
if !_glfw.initialized {
return "", NotInitialized
}
return m.win32.adapterName, nil
}
func (m *Monitor) win32Monitor() (string, error) {
if !_glfw.initialized {
return "", NotInitialized
}
return m.win32.displayName, nil
}