mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-27 04:08:53 +01:00
86 lines
1.7 KiB
Go
86 lines
1.7 KiB
Go
package blocks
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import (
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"github.com/hajimehoshi/ebiten/graphics"
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"github.com/hajimehoshi/ebiten/ui"
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_ "image/png"
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)
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type Size struct {
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Width int
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Height int
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}
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// TODO: Should they be global??
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var texturePaths = map[string]string{}
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var renderTargetSizes = map[string]Size{}
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const ScreenWidth = 256
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const ScreenHeight = 240
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type GameState struct {
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SceneManager *SceneManager
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Input *Input
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}
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type Textures interface {
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RequestTexture(name string, path string)
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RequestRenderTarget(name string, size Size)
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Has(name string) bool
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GetTexture(name string) graphics.TextureId
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GetRenderTarget(name string) graphics.RenderTargetId
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}
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type Game struct {
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sceneManager *SceneManager
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input *Input
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textures Textures
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}
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func NewGame(textures Textures) *Game {
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game := &Game{
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sceneManager: NewSceneManager(NewTitleScene()),
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input: NewInput(),
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textures: textures,
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}
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for name, path := range texturePaths {
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game.textures.RequestTexture(name, path)
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}
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for name, size := range renderTargetSizes {
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game.textures.RequestRenderTarget(name, size)
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}
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return game
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}
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func (game *Game) isInitialized() bool {
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for name, _ := range texturePaths {
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if !game.textures.Has(name) {
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return false
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}
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}
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for name, _ := range renderTargetSizes {
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if !game.textures.Has(name) {
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return false
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}
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}
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return true
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}
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func (game *Game) Update(state ui.InputState) {
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if !game.isInitialized() {
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return
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}
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game.input.Update(state.PressedKeys())
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game.sceneManager.Update(&GameState{
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SceneManager: game.sceneManager,
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Input: game.input,
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})
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}
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func (game *Game) Draw(context graphics.Context) {
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if !game.isInitialized() {
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return
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}
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game.sceneManager.Draw(context, game.textures)
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}
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