ebiten/internal/graphicscommand
Hajime Hoshi 3b67b91bb2 internal/graphicscommand: remove redundant buffers
Now there are two command queues, uint32sBuffer doesn't have to have
two buffers.
2023-08-19 17:15:48 +09:00
..
bytes.go internal/graphicscommand: add comments 2023-08-01 00:18:12 +09:00
command.go internal/graphicscommand: remove redundant buffers 2023-08-19 17:15:48 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_js.go all: replace interface{} with any (#2430) 2022-11-03 15:33:09 +09:00
image_notjs.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
image_test.go internal/graphicsdriver: use []PixelsArgs for ReadPixels 2023-08-17 03:06:48 +09:00
image.go internal/graphicsdriver: use []PixelsArgs for ReadPixels 2023-08-17 03:06:48 +09:00
shader.go internal/graphicscommand: use multiple command queues 2023-07-30 22:42:58 +09:00
thread.go internal/graphicsdriver: flush commands asynchronously whenever possible 2023-07-30 22:44:13 +09:00