ebiten/internal/glfw
Hajime Hoshi 86706c0335 internal/graphicsdriver/opengl: add opengles build tag
This enables to use OpenGL ES instead of OpenGL.

Closes #292
2022-09-13 11:10:48 -07:00
..
callback_notwindows.go internal/glfw: refactoring: use pointers or functions for callbacks 2022-05-20 17:49:46 +09:00
callback_windows.go internal/glfw: use a pure Go implementation of GLFW 2022-05-20 22:10:00 +09:00
const.go internal/graphicsdriver/opengl: add opengles build tag 2022-09-13 11:10:48 -07:00
glfw_notwindows.go internal/glfw: bug fix: the window should be focused when closing is handled 2022-08-12 22:34:19 +09:00
glfw_windows.go internal/glfw: bug fix: the window should be focused when closing is handled 2022-08-12 22:34:19 +09:00
keys.go rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
native_darwin.go ui: Replace the native window's type (unsafe.Pointer) with uintptr 2020-09-04 00:51:48 +09:00
native_windows.go internal/glfw: use a pure Go implementation of GLFW 2022-05-20 22:10:00 +09:00
type_notwindows.go internal/glfw: refactoring: use pointers or functions for callbacks 2022-05-20 17:49:46 +09:00
type_windows.go internal/glfw: use a pure Go implementation of GLFW 2022-05-20 22:10:00 +09:00