ebiten/internal/ui/ui_glfw_windows.go

254 lines
6.4 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !ebitencbackend
// +build !ebitencbackend
package ui
import (
"fmt"
"runtime"
"unsafe"
"golang.org/x/sys/windows"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/directx"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
)
type graphicsDriverGetterImpl struct {
transparent bool
}
func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
if d := g.getDirectX(); d != nil {
return d
}
return g.getOpenGL()
}
func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
if g := opengl.Get(); g != nil {
return g
}
return nil
}
func (g *graphicsDriverGetterImpl) getDirectX() graphicsdriver.Graphics {
if g.transparent {
return nil
}
if d := directx.Get(); d != nil {
return d
}
return nil
}
func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
return nil
}
const (
smCyCaption = 4
monitorDefaultToNearest = 2
)
type rect struct {
left int32
top int32
right int32
bottom int32
}
type monitorInfo struct {
cbSize uint32
rcMonitor rect
rcWork rect
dwFlags uint32
}
type point struct {
x int32
y int32
}
var (
// user32 is defined at hideconsole_windows.go
procGetSystemMetrics = user32.NewProc("GetSystemMetrics")
procMonitorFromWindow = user32.NewProc("MonitorFromWindow")
procGetMonitorInfoW = user32.NewProc("GetMonitorInfoW")
procGetCursorPos = user32.NewProc("GetCursorPos")
)
func getSystemMetrics(nIndex int) (int32, error) {
r, _, _ := procGetSystemMetrics.Call(uintptr(nIndex))
if int32(r) == 0 {
// GetLastError doesn't provide an extended information.
// See https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getsystemmetrics
return 0, fmt.Errorf("ui: GetSystemMetrics returned 0")
}
return int32(r), nil
}
func monitorFromWindow_(hwnd windows.HWND, dwFlags uint32) uintptr {
r, _, _ := procMonitorFromWindow.Call(uintptr(hwnd), uintptr(dwFlags))
return r
}
func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
r, _, e := procGetMonitorInfoW.Call(hMonitor, uintptr(unsafe.Pointer(lpmi)))
if int32(r) == 0 {
if e != nil && e != windows.ERROR_SUCCESS {
return fmt.Errorf("ui: GetMonitorInfoW failed: error code: %w", e)
}
return fmt.Errorf("ui: GetMonitorInfoW failed: returned 0")
}
return nil
}
func getCursorPos() (int32, int32, error) {
var pt point
r, _, e := procGetCursorPos.Call(uintptr(unsafe.Pointer(&pt)))
if int32(r) == 0 {
if e != nil && e != windows.ERROR_SUCCESS {
return 0, 0, fmt.Errorf("ui: GetCursorPos failed: error code: %w", e)
}
return 0, 0, fmt.Errorf("ui: GetCursorPos failed: returned 0")
}
return pt.x, pt.y, nil
}
// clearVideoModeScaleCache must be called from the main thread.
func clearVideoModeScaleCache() {}
// dipFromGLFWMonitorPixel must be called from the main thread.
func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipFromGLFWPixel must be called from the main thread.
func (u *userInterfaceImpl) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
return x / u.deviceScaleFactor(monitor)
}
// dipToGLFWPixel must be called from the main thread.
func (u *userInterfaceImpl) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
return x * u.deviceScaleFactor(monitor)
}
func (u *userInterfaceImpl) adjustWindowPosition(x, y int, monitor *glfw.Monitor) (int, int) {
mx, my := monitor.GetPos()
// As the video width/height might be wrong,
// adjust x/y at least to enable to handle the window (#328)
if x < mx {
x = mx
}
t, err := getSystemMetrics(smCyCaption)
if err != nil {
panic(err)
}
if y < my+int(t) {
y = my + int(t)
}
return x, y
}
func initialMonitorByOS() (*glfw.Monitor, error) {
px, py, err := getCursorPos()
if err != nil {
return nil, err
}
x, y := int(px), int(py)
// Find the monitor including the cursor.
for _, m := range ensureMonitors() {
w, h := m.vm.Width, m.vm.Height
if x >= m.x && x < m.x+w && y >= m.y && y < m.y+h {
return m.m, nil
}
}
return nil, nil
}
func monitorFromWindowByOS(w *glfw.Window) *glfw.Monitor {
return monitorFromWin32Window(windows.HWND(w.GetWin32Window()))
}
func monitorFromWin32Window(w windows.HWND) *glfw.Monitor {
// Get the current monitor by the window handle instead of the window position. It is because the window
// position is not relaiable in some cases e.g. when the window is put across multiple monitors.
m := monitorFromWindow_(w, monitorDefaultToNearest)
if m == 0 {
// monitorFromWindow can return error on Wine. Ignore this.
return nil
}
mi := monitorInfo{}
mi.cbSize = uint32(unsafe.Sizeof(mi))
if err := getMonitorInfoW(m, &mi); err != nil {
panic(err)
}
x, y := int(mi.rcMonitor.left), int(mi.rcMonitor.top)
for _, m := range ensureMonitors() {
if m.x == x && m.y == y {
return m.m
}
}
return nil
}
func (u *userInterfaceImpl) nativeWindow() uintptr {
return u.window.GetWin32Window()
}
func (u *userInterfaceImpl) isNativeFullscreen() bool {
return false
}
func (u *userInterfaceImpl) setNativeCursor(shape CursorShape) {
// TODO: Use native API in the future (#1571)
u.window.SetCursor(glfwSystemCursors[shape])
}
func (u *userInterfaceImpl) isNativeFullscreenAvailable() bool {
return false
}
func (u *userInterfaceImpl) setNativeFullscreen(fullscreen bool) {
panic(fmt.Sprintf("ui: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS))
}
func (u *userInterfaceImpl) adjustViewSize() {
}
func (u *userInterfaceImpl) setWindowResizingModeForOS(mode WindowResizingMode) {
}
func initializeWindowAfterCreation(w *glfw.Window) {
}
func (u *userInterfaceImpl) origWindowPosByOS() (int, int, bool) {
return 0, 0, false
}
func (u *userInterfaceImpl) setOrigWindowPosByOS(x, y int) bool {
return false
}