Ebitengine - A dead simple 2D game engine for Go
Go to file
2017-09-07 03:17:15 +09:00
_docs doc: Update: Now Edge is supported 2017-09-07 03:17:15 +09:00
audio audio/mp3: Bug fix: decoding a mono MP3 panics on browsers (#421) 2017-08-28 01:36:27 +09:00
docs doc: Update: Now Edge is supported 2017-09-07 03:17:15 +09:00
ebitenutil ebitenutil: English 2017-08-14 00:45:10 +09:00
examples examples/_server: Enable to specify host 2017-08-27 05:22:08 +09:00
internal graphics: Fix viewport sizes for Edge (#71) 2017-09-07 03:08:22 +09:00
mobile mobile: Throw error when update is called without starting (#311) 2017-06-04 22:37:43 +09:00
testdata Add test for NewImageFromImage 2014-12-23 01:51:16 +09:00
text Add 'internal/math' package 2017-08-06 20:05:14 +09:00
.gitignore doc: Move files in _docs/public to docs 2016-08-28 03:50:06 +09:00
.travis.yml Suspend building with GopherJS on TravisCI temporarily (#422) 2017-08-28 23:14:47 +09:00
AUTHORS Add 1l0 to AUTHORS 2017-08-28 23:31:13 +09:00
colorm_test.go graphics: Fix tests 2017-05-27 17:25:47 +09:00
colorm.go affine: Add Reset function 2017-05-28 00:49:44 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go input: Extend number of gamepad buttons from 16 to 32 (for PS4) 2017-02-25 22:49:17 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go Fix misspelling 2017-07-23 22:50:18 +09:00
geom_test.go affine: Add ConcatSelf tests 2017-05-25 22:14:54 +09:00
geom.go affine: Add Reset function 2017-05-28 00:49:44 +09:00
graphics.go doc: Fix comments 2017-05-03 01:08:27 +09:00
graphicscontext_js.go opengl: Hide OpenGL context usages into internal/graphics package 2017-05-31 02:18:04 +09:00
graphicscontext_notjs.go restorable: Refactoring 2017-08-07 00:06:35 +09:00
graphicscontext.go restorable: Refactoring 2017-08-07 00:06:35 +09:00
image_test.go graphics: Bug fix: Flush after filling (#419) 2017-08-24 00:11:08 +09:00
image.go Remove dependencies on internal/graphics from ebiten 2017-08-06 21:34:24 +09:00
imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
input.go ui: Add comments on Touches 2017-08-22 00:58:38 +09:00
keys.go Fix misspelling 2017-07-23 22:50:18 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md doc: Update: Now Edge is supported 2017-09-07 03:17:15 +09:00
run.go ui: Add IsCursorVisible (#377) 2017-08-12 15:45:16 +09:00
version.txt doc: Update version to 1.6.0-alpha 2017-06-09 11:41:51 +09:00
vertices.go Remove dependencies on internal/graphics from ebiten 2017-08-06 21:34:24 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A simple 2D game library in Go

Note: Gamepad is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Web Site

https://hajimehoshi.github.io/ebiten/

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.