ebiten/internal/graphicsdriver/metal
Hajime Hoshi 3ecb00f717 graphicsdriver: Optimize shaders
Simplified the case when a color matrix is not used.
2019-02-16 23:53:22 +09:00
..
ca graphicsdriver/metal: Avoid using @available syntax for old Xcode (#781) 2019-01-12 00:33:45 +09:00
mtl graphicsdriver/metal: Bug fix: Make all the tests pass 2019-02-06 23:42:54 -10:00
ns graphicsdriver/metal: Specify macOS version (#768) 2019-01-02 00:08:46 +09:00
driver.go graphicsdriver: Optimize shaders 2019-02-16 23:53:22 +09:00
README.md Add Metal implementation 2018-12-20 02:37:10 +09:00

These packages are copied from Dmitri Shuralyov's mtl packages and edited with Dmitri's permission:

  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ca)
  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl (copied from dmitri.shuralyov.com/gpu/mtl)
  • github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ns (copied from dmitri.shuralyov.com/gpu/mtl/example/movingtriangle/internal/ns)