mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
acc933b7c3
This change is an experimental implementation to use Pixel Buffer Objects. This reduces calls of glTexSubImage2D. This works only on desktops. Unfortunately WebGL does not have this features. Mobiles can have PBO as of OpenGL ES 3. Updates #976
902 lines
40 KiB
Go
902 lines
40 KiB
Go
// SPDX-License-Identifier: MIT
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// +build !js
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// +build !windows
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package gl
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// #cgo darwin LDFLAGS: -framework OpenGL
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// #cgo linux freebsd LDFLAGS: -lGL
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//
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// #ifndef APIENTRY
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// #define APIENTRY
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// #endif
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//
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// #ifndef APIENTRYP
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// #define APIENTRYP APIENTRY *
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// #endif
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//
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// #ifndef GLAPI
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// #define GLAPI extern
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// #endif
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//
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// #include <stddef.h>
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//
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// #ifndef GLEXT_64_TYPES_DEFINED
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// /* This code block is duplicated in glxext.h, so must be protected */
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// #define GLEXT_64_TYPES_DEFINED
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// /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
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// /* (as used in the GL_EXT_timer_query extension). */
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// #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
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// #include <inttypes.h>
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// #elif defined(__sun__) || defined(__digital__)
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// #include <inttypes.h>
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// #if defined(__STDC__)
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// #if defined(__arch64__) || defined(_LP64)
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// typedef long int int64_t;
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// typedef unsigned long int uint64_t;
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// #else
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// typedef long long int int64_t;
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// typedef unsigned long long int uint64_t;
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// #endif /* __arch64__ */
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// #endif /* __STDC__ */
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// #elif defined( __VMS ) || defined(__sgi)
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// #include <inttypes.h>
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// #elif defined(__SCO__) || defined(__USLC__)
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// #include <stdint.h>
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// #elif defined(__UNIXOS2__) || defined(__SOL64__)
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// typedef long int int32_t;
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// typedef long long int int64_t;
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// typedef unsigned long long int uint64_t;
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// #else
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// /* Fallback if nothing above works */
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// #include <inttypes.h>
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// #endif
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// #endif
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//
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// typedef unsigned int GLenum;
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// typedef unsigned char GLboolean;
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// typedef unsigned int GLbitfield;
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// typedef signed char GLbyte;
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// typedef short GLshort;
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// typedef int GLint;
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// typedef int GLclampx;
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// typedef unsigned char GLubyte;
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// typedef unsigned short GLushort;
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// typedef unsigned int GLuint;
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// typedef int GLsizei;
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// typedef float GLfloat;
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// typedef float GLclampf;
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// typedef double GLdouble;
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// typedef double GLclampd;
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// typedef void *GLeglClientBufferEXT;
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// typedef void *GLeglImageOES;
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// typedef char GLchar;
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// typedef char GLcharARB;
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// #ifdef __APPLE__
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// typedef void *GLhandleARB;
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// #else
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// typedef unsigned int GLhandleARB;
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// #endif
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// typedef GLint GLfixed;
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// typedef ptrdiff_t GLintptr;
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// typedef ptrdiff_t GLsizeiptr;
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// typedef int64_t GLint64;
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// typedef uint64_t GLuint64;
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// typedef ptrdiff_t GLintptrARB;
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// typedef ptrdiff_t GLsizeiptrARB;
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// typedef int64_t GLint64EXT;
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// typedef uint64_t GLuint64EXT;
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// typedef uintptr_t GLsync;
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//
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// typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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// typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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// typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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// typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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// typedef unsigned short GLhalfNV;
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// typedef GLintptr GLvdpauSurfaceNV;
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// typedef void (APIENTRY *GLVULKANPROCNV)(void);
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// typedef void (APIENTRYP GPATTACHSHADER)(GLuint program, GLuint shader);
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// typedef void (APIENTRYP GPBINDATTRIBLOCATION)(GLuint program, GLuint index, const GLchar * name);
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// typedef void (APIENTRYP GPBINDBUFFER)(GLenum target, GLuint buffer);
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// typedef void (APIENTRYP GPBINDFRAMEBUFFEREXT)(GLenum target, GLuint framebuffer);
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// typedef void (APIENTRYP GPBINDTEXTURE)(GLenum target, GLuint texture);
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// typedef void (APIENTRYP GPBLENDFUNC)(GLenum sfactor, GLenum dfactor);
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// typedef void (APIENTRYP GPBUFFERDATA)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
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// typedef void (APIENTRYP GPBUFFERSUBDATA)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
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// typedef GLenum (APIENTRYP GPCHECKFRAMEBUFFERSTATUSEXT)(GLenum target);
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// typedef void (APIENTRYP GPCOMPILESHADER)(GLuint shader);
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// typedef GLuint (APIENTRYP GPCREATEPROGRAM)();
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// typedef GLuint (APIENTRYP GPCREATESHADER)(GLenum type);
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// typedef void (APIENTRYP GPDELETEBUFFERS)(GLsizei n, const GLuint * buffers);
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// typedef void (APIENTRYP GPDELETEFRAMEBUFFERSEXT)(GLsizei n, const GLuint * framebuffers);
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// typedef void (APIENTRYP GPDELETEPROGRAM)(GLuint program);
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// typedef void (APIENTRYP GPDELETESHADER)(GLuint shader);
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// typedef void (APIENTRYP GPDELETETEXTURES)(GLsizei n, const GLuint * textures);
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// typedef void (APIENTRYP GPDISABLEVERTEXATTRIBARRAY)(GLuint index);
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// typedef void (APIENTRYP GPDRAWELEMENTS)(GLenum mode, GLsizei count, GLenum type, const uintptr_t indices);
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// typedef void (APIENTRYP GPENABLE)(GLenum cap);
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// typedef void (APIENTRYP GPENABLEVERTEXATTRIBARRAY)(GLuint index);
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// typedef void (APIENTRYP GPFLUSH)();
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// typedef void (APIENTRYP GPFRAMEBUFFERTEXTURE2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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// typedef void (APIENTRYP GPGENBUFFERS)(GLsizei n, GLuint * buffers);
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// typedef void (APIENTRYP GPGENFRAMEBUFFERSEXT)(GLsizei n, GLuint * framebuffers);
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// typedef void (APIENTRYP GPGENTEXTURES)(GLsizei n, GLuint * textures);
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// typedef void (APIENTRYP GPGETDOUBLEI_V)(GLenum target, GLuint index, GLdouble * data);
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// typedef void (APIENTRYP GPGETDOUBLEI_VEXT)(GLenum pname, GLuint index, GLdouble * params);
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// typedef GLenum (APIENTRYP GPGETERROR)();
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// typedef void (APIENTRYP GPGETFLOATI_V)(GLenum target, GLuint index, GLfloat * data);
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// typedef void (APIENTRYP GPGETFLOATI_VEXT)(GLenum pname, GLuint index, GLfloat * params);
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// typedef void (APIENTRYP GPGETINTEGERI_V)(GLenum target, GLuint index, GLint * data);
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// typedef void (APIENTRYP GPGETINTEGERUI64I_VNV)(GLenum value, GLuint index, GLuint64EXT * result);
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// typedef void (APIENTRYP GPGETINTEGERV)(GLenum pname, GLint * data);
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// typedef void (APIENTRYP GPGETPOINTERI_VEXT)(GLenum pname, GLuint index, void ** params);
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// typedef void (APIENTRYP GPGETPROGRAMIV)(GLuint program, GLenum pname, GLint * params);
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// typedef void (APIENTRYP GPGETSHADERINFOLOG)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
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// typedef void (APIENTRYP GPGETSHADERIV)(GLuint shader, GLenum pname, GLint * params);
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// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI64_V)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
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// typedef void (APIENTRYP GPGETTRANSFORMFEEDBACKI_V)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
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// typedef GLint (APIENTRYP GPGETUNIFORMLOCATION)(GLuint program, const GLchar * name);
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// typedef void (APIENTRYP GPGETUNSIGNEDBYTEI_VEXT)(GLenum target, GLuint index, GLubyte * data);
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// typedef void (APIENTRYP GPGETVERTEXARRAYINTEGERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
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// typedef void (APIENTRYP GPGETVERTEXARRAYPOINTERI_VEXT)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
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// typedef GLboolean (APIENTRYP GPISFRAMEBUFFEREXT)(GLuint framebuffer);
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// typedef GLboolean (APIENTRYP GPISPROGRAM)(GLuint program);
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// typedef GLboolean (APIENTRYP GPISTEXTURE)(GLuint texture);
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// typedef void (APIENTRYP GPLINKPROGRAM)(GLuint program);
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// typedef void * (APIENTRYP GPMAPBUFFER)(GLenum target, GLenum access);
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// typedef void (APIENTRYP GPPIXELSTOREI)(GLenum pname, GLint param);
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// typedef void (APIENTRYP GPREADPIXELS)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
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// typedef void (APIENTRYP GPSHADERSOURCE)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
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// typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
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// typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param);
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// typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
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// typedef void (APIENTRYP GPUNIFORM1F)(GLint location, GLfloat v0);
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// typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0);
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// typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value);
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// typedef void (APIENTRYP GPUNIFORM4FV)(GLint location, GLsizei count, const GLfloat * value);
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// typedef void (APIENTRYP GPUNIFORMMATRIX4FV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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// typedef GLboolean (APIENTRYP GPUNMAPBUFFER)(GLenum target);
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// typedef void (APIENTRYP GPUSEPROGRAM)(GLuint program);
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// typedef void (APIENTRYP GPVERTEXATTRIBPOINTER)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer);
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// typedef void (APIENTRYP GPVIEWPORT)(GLint x, GLint y, GLsizei width, GLsizei height);
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//
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// static void glowAttachShader(GPATTACHSHADER fnptr, GLuint program, GLuint shader) {
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// (*fnptr)(program, shader);
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// }
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// static void glowBindAttribLocation(GPBINDATTRIBLOCATION fnptr, GLuint program, GLuint index, const GLchar * name) {
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// (*fnptr)(program, index, name);
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// }
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// static void glowBindBuffer(GPBINDBUFFER fnptr, GLenum target, GLuint buffer) {
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// (*fnptr)(target, buffer);
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// }
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// static void glowBindFramebufferEXT(GPBINDFRAMEBUFFEREXT fnptr, GLenum target, GLuint framebuffer) {
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// (*fnptr)(target, framebuffer);
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// }
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// static void glowBindTexture(GPBINDTEXTURE fnptr, GLenum target, GLuint texture) {
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// (*fnptr)(target, texture);
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// }
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// static void glowBlendFunc(GPBLENDFUNC fnptr, GLenum sfactor, GLenum dfactor) {
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// (*fnptr)(sfactor, dfactor);
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// }
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// static void glowBufferData(GPBUFFERDATA fnptr, GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
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// (*fnptr)(target, size, data, usage);
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// }
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// static void glowBufferSubData(GPBUFFERSUBDATA fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
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// (*fnptr)(target, offset, size, data);
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// }
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// static GLenum glowCheckFramebufferStatusEXT(GPCHECKFRAMEBUFFERSTATUSEXT fnptr, GLenum target) {
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// return (*fnptr)(target);
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// }
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// static void glowCompileShader(GPCOMPILESHADER fnptr, GLuint shader) {
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// (*fnptr)(shader);
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// }
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// static GLuint glowCreateProgram(GPCREATEPROGRAM fnptr) {
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// return (*fnptr)();
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// }
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// static GLuint glowCreateShader(GPCREATESHADER fnptr, GLenum type) {
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// return (*fnptr)(type);
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// }
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// static void glowDeleteBuffers(GPDELETEBUFFERS fnptr, GLsizei n, const GLuint * buffers) {
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// (*fnptr)(n, buffers);
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// }
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// static void glowDeleteFramebuffersEXT(GPDELETEFRAMEBUFFERSEXT fnptr, GLsizei n, const GLuint * framebuffers) {
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// (*fnptr)(n, framebuffers);
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// }
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// static void glowDeleteProgram(GPDELETEPROGRAM fnptr, GLuint program) {
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// (*fnptr)(program);
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// }
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// static void glowDeleteShader(GPDELETESHADER fnptr, GLuint shader) {
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// (*fnptr)(shader);
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// }
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// static void glowDeleteTextures(GPDELETETEXTURES fnptr, GLsizei n, const GLuint * textures) {
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// (*fnptr)(n, textures);
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// }
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// static void glowDisableVertexAttribArray(GPDISABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
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// (*fnptr)(index);
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// }
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// static void glowDrawElements(GPDRAWELEMENTS fnptr, GLenum mode, GLsizei count, GLenum type, const uintptr_t indices) {
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// (*fnptr)(mode, count, type, indices);
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// }
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// static void glowEnable(GPENABLE fnptr, GLenum cap) {
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// (*fnptr)(cap);
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// }
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// static void glowEnableVertexAttribArray(GPENABLEVERTEXATTRIBARRAY fnptr, GLuint index) {
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// (*fnptr)(index);
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// }
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// static void glowFlush(GPFLUSH fnptr) {
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// (*fnptr)();
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// }
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// static void glowFramebufferTexture2DEXT(GPFRAMEBUFFERTEXTURE2DEXT fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
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// (*fnptr)(target, attachment, textarget, texture, level);
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// }
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// static void glowGenBuffers(GPGENBUFFERS fnptr, GLsizei n, GLuint * buffers) {
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// (*fnptr)(n, buffers);
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// }
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// static void glowGenFramebuffersEXT(GPGENFRAMEBUFFERSEXT fnptr, GLsizei n, GLuint * framebuffers) {
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// (*fnptr)(n, framebuffers);
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// }
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// static void glowGenTextures(GPGENTEXTURES fnptr, GLsizei n, GLuint * textures) {
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// (*fnptr)(n, textures);
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// }
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// static void glowGetDoublei_v(GPGETDOUBLEI_V fnptr, GLenum target, GLuint index, GLdouble * data) {
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// (*fnptr)(target, index, data);
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// }
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// static void glowGetDoublei_vEXT(GPGETDOUBLEI_VEXT fnptr, GLenum pname, GLuint index, GLdouble * params) {
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// (*fnptr)(pname, index, params);
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// }
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// static GLenum glowGetError(GPGETERROR fnptr) {
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// return (*fnptr)();
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// }
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// static void glowGetFloati_v(GPGETFLOATI_V fnptr, GLenum target, GLuint index, GLfloat * data) {
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// (*fnptr)(target, index, data);
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// }
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// static void glowGetFloati_vEXT(GPGETFLOATI_VEXT fnptr, GLenum pname, GLuint index, GLfloat * params) {
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// (*fnptr)(pname, index, params);
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// }
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// static void glowGetIntegeri_v(GPGETINTEGERI_V fnptr, GLenum target, GLuint index, GLint * data) {
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// (*fnptr)(target, index, data);
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// }
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// static void glowGetIntegerui64i_vNV(GPGETINTEGERUI64I_VNV fnptr, GLenum value, GLuint index, GLuint64EXT * result) {
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// (*fnptr)(value, index, result);
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// }
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// static void glowGetIntegerv(GPGETINTEGERV fnptr, GLenum pname, GLint * data) {
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// (*fnptr)(pname, data);
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// }
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// static void glowGetPointeri_vEXT(GPGETPOINTERI_VEXT fnptr, GLenum pname, GLuint index, void ** params) {
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// (*fnptr)(pname, index, params);
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// }
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// static void glowGetProgramiv(GPGETPROGRAMIV fnptr, GLuint program, GLenum pname, GLint * params) {
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// (*fnptr)(program, pname, params);
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// }
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// static void glowGetShaderInfoLog(GPGETSHADERINFOLOG fnptr, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
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// (*fnptr)(shader, bufSize, length, infoLog);
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// }
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// static void glowGetShaderiv(GPGETSHADERIV fnptr, GLuint shader, GLenum pname, GLint * params) {
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// (*fnptr)(shader, pname, params);
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// }
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// static void glowGetTransformFeedbacki64_v(GPGETTRANSFORMFEEDBACKI64_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint64 * param) {
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// (*fnptr)(xfb, pname, index, param);
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// }
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// static void glowGetTransformFeedbacki_v(GPGETTRANSFORMFEEDBACKI_V fnptr, GLuint xfb, GLenum pname, GLuint index, GLint * param) {
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// (*fnptr)(xfb, pname, index, param);
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// }
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// static GLint glowGetUniformLocation(GPGETUNIFORMLOCATION fnptr, GLuint program, const GLchar * name) {
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// return (*fnptr)(program, name);
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// }
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// static void glowGetUnsignedBytei_vEXT(GPGETUNSIGNEDBYTEI_VEXT fnptr, GLenum target, GLuint index, GLubyte * data) {
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// (*fnptr)(target, index, data);
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// }
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// static void glowGetVertexArrayIntegeri_vEXT(GPGETVERTEXARRAYINTEGERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, GLint * param) {
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// (*fnptr)(vaobj, index, pname, param);
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// }
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// static void glowGetVertexArrayPointeri_vEXT(GPGETVERTEXARRAYPOINTERI_VEXT fnptr, GLuint vaobj, GLuint index, GLenum pname, void ** param) {
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// (*fnptr)(vaobj, index, pname, param);
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// }
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// static GLboolean glowIsFramebufferEXT(GPISFRAMEBUFFEREXT fnptr, GLuint framebuffer) {
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// return (*fnptr)(framebuffer);
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// }
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// static GLboolean glowIsProgram(GPISPROGRAM fnptr, GLuint program) {
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// return (*fnptr)(program);
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// }
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// static GLboolean glowIsTexture(GPISTEXTURE fnptr, GLuint texture) {
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// return (*fnptr)(texture);
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// }
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// static void glowLinkProgram(GPLINKPROGRAM fnptr, GLuint program) {
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// (*fnptr)(program);
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// }
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// static void * glowMapBuffer(GPMAPBUFFER fnptr, GLenum target, GLenum access) {
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// return (*fnptr)(target, access);
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// }
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// static void glowPixelStorei(GPPIXELSTOREI fnptr, GLenum pname, GLint param) {
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// (*fnptr)(pname, param);
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// }
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// static void glowReadPixels(GPREADPIXELS fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
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// (*fnptr)(x, y, width, height, format, type, pixels);
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// }
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// static void glowShaderSource(GPSHADERSOURCE fnptr, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
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// (*fnptr)(shader, count, string, length);
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// }
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// static void glowTexImage2D(GPTEXIMAGE2D fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
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// (*fnptr)(target, level, internalformat, width, height, border, format, type, pixels);
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// }
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// static void glowTexParameteri(GPTEXPARAMETERI fnptr, GLenum target, GLenum pname, GLint param) {
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// (*fnptr)(target, pname, param);
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// }
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// static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
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// (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
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// }
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// static void glowUniform1f(GPUNIFORM1F fnptr, GLint location, GLfloat v0) {
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// (*fnptr)(location, v0);
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// }
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// static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) {
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// (*fnptr)(location, v0);
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// }
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// static void glowUniform2fv(GPUNIFORM2FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
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// (*fnptr)(location, count, value);
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// }
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// static void glowUniform4fv(GPUNIFORM4FV fnptr, GLint location, GLsizei count, const GLfloat * value) {
|
|
// (*fnptr)(location, count, value);
|
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// }
|
|
// static void glowUniformMatrix4fv(GPUNIFORMMATRIX4FV fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
|
|
// (*fnptr)(location, count, transpose, value);
|
|
// }
|
|
// static GLboolean glowUnmapBuffer(GPUNMAPBUFFER fnptr, GLenum target) {
|
|
// return (*fnptr)(target);
|
|
// }
|
|
// static void glowUseProgram(GPUSEPROGRAM fnptr, GLuint program) {
|
|
// (*fnptr)(program);
|
|
// }
|
|
// static void glowVertexAttribPointer(GPVERTEXATTRIBPOINTER fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer) {
|
|
// (*fnptr)(index, size, type, normalized, stride, pointer);
|
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// }
|
|
// static void glowViewport(GPVIEWPORT fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
// (*fnptr)(x, y, width, height);
|
|
// }
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|
import "C"
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|
|
|
import (
|
|
"errors"
|
|
"unsafe"
|
|
)
|
|
|
|
var (
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gpAttachShader C.GPATTACHSHADER
|
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gpBindAttribLocation C.GPBINDATTRIBLOCATION
|
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gpBindBuffer C.GPBINDBUFFER
|
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gpBindFramebufferEXT C.GPBINDFRAMEBUFFEREXT
|
|
gpBindTexture C.GPBINDTEXTURE
|
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gpBlendFunc C.GPBLENDFUNC
|
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gpBufferData C.GPBUFFERDATA
|
|
gpBufferSubData C.GPBUFFERSUBDATA
|
|
gpCheckFramebufferStatusEXT C.GPCHECKFRAMEBUFFERSTATUSEXT
|
|
gpCompileShader C.GPCOMPILESHADER
|
|
gpCreateProgram C.GPCREATEPROGRAM
|
|
gpCreateShader C.GPCREATESHADER
|
|
gpDeleteBuffers C.GPDELETEBUFFERS
|
|
gpDeleteFramebuffersEXT C.GPDELETEFRAMEBUFFERSEXT
|
|
gpDeleteProgram C.GPDELETEPROGRAM
|
|
gpDeleteShader C.GPDELETESHADER
|
|
gpDeleteTextures C.GPDELETETEXTURES
|
|
gpDisableVertexAttribArray C.GPDISABLEVERTEXATTRIBARRAY
|
|
gpDrawElements C.GPDRAWELEMENTS
|
|
gpEnable C.GPENABLE
|
|
gpEnableVertexAttribArray C.GPENABLEVERTEXATTRIBARRAY
|
|
gpFlush C.GPFLUSH
|
|
gpFramebufferTexture2DEXT C.GPFRAMEBUFFERTEXTURE2DEXT
|
|
gpGenBuffers C.GPGENBUFFERS
|
|
gpGenFramebuffersEXT C.GPGENFRAMEBUFFERSEXT
|
|
gpGenTextures C.GPGENTEXTURES
|
|
gpGetDoublei_v C.GPGETDOUBLEI_V
|
|
gpGetDoublei_vEXT C.GPGETDOUBLEI_VEXT
|
|
gpGetError C.GPGETERROR
|
|
gpGetFloati_v C.GPGETFLOATI_V
|
|
gpGetFloati_vEXT C.GPGETFLOATI_VEXT
|
|
gpGetIntegeri_v C.GPGETINTEGERI_V
|
|
gpGetIntegerui64i_vNV C.GPGETINTEGERUI64I_VNV
|
|
gpGetIntegerv C.GPGETINTEGERV
|
|
gpGetPointeri_vEXT C.GPGETPOINTERI_VEXT
|
|
gpGetProgramiv C.GPGETPROGRAMIV
|
|
gpGetShaderInfoLog C.GPGETSHADERINFOLOG
|
|
gpGetShaderiv C.GPGETSHADERIV
|
|
gpGetTransformFeedbacki64_v C.GPGETTRANSFORMFEEDBACKI64_V
|
|
gpGetTransformFeedbacki_v C.GPGETTRANSFORMFEEDBACKI_V
|
|
gpGetUniformLocation C.GPGETUNIFORMLOCATION
|
|
gpGetUnsignedBytei_vEXT C.GPGETUNSIGNEDBYTEI_VEXT
|
|
gpGetVertexArrayIntegeri_vEXT C.GPGETVERTEXARRAYINTEGERI_VEXT
|
|
gpGetVertexArrayPointeri_vEXT C.GPGETVERTEXARRAYPOINTERI_VEXT
|
|
gpIsFramebufferEXT C.GPISFRAMEBUFFEREXT
|
|
gpIsProgram C.GPISPROGRAM
|
|
gpIsTexture C.GPISTEXTURE
|
|
gpLinkProgram C.GPLINKPROGRAM
|
|
gpMapBuffer C.GPMAPBUFFER
|
|
gpPixelStorei C.GPPIXELSTOREI
|
|
gpReadPixels C.GPREADPIXELS
|
|
gpShaderSource C.GPSHADERSOURCE
|
|
gpTexImage2D C.GPTEXIMAGE2D
|
|
gpTexParameteri C.GPTEXPARAMETERI
|
|
gpTexSubImage2D C.GPTEXSUBIMAGE2D
|
|
gpUniform1f C.GPUNIFORM1F
|
|
gpUniform1i C.GPUNIFORM1I
|
|
gpUniform2fv C.GPUNIFORM2FV
|
|
gpUniform4fv C.GPUNIFORM4FV
|
|
gpUniformMatrix4fv C.GPUNIFORMMATRIX4FV
|
|
gpUnmapBuffer C.GPUNMAPBUFFER
|
|
gpUseProgram C.GPUSEPROGRAM
|
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gpVertexAttribPointer C.GPVERTEXATTRIBPOINTER
|
|
gpViewport C.GPVIEWPORT
|
|
)
|
|
|
|
func boolToInt(b bool) int {
|
|
if b {
|
|
return 1
|
|
}
|
|
return 0
|
|
}
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|
|
|
func AttachShader(program uint32, shader uint32) {
|
|
C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))
|
|
}
|
|
|
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func BindAttribLocation(program uint32, index uint32, name *uint8) {
|
|
C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))
|
|
}
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|
|
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func BindBuffer(target uint32, buffer uint32) {
|
|
C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))
|
|
}
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|
|
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func BindFramebufferEXT(target uint32, framebuffer uint32) {
|
|
C.glowBindFramebufferEXT(gpBindFramebufferEXT, (C.GLenum)(target), (C.GLuint)(framebuffer))
|
|
}
|
|
|
|
func BindTexture(target uint32, texture uint32) {
|
|
C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))
|
|
}
|
|
|
|
func BlendFunc(sfactor uint32, dfactor uint32) {
|
|
C.glowBlendFunc(gpBlendFunc, (C.GLenum)(sfactor), (C.GLenum)(dfactor))
|
|
}
|
|
|
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func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {
|
|
C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))
|
|
}
|
|
|
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func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {
|
|
C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)
|
|
}
|
|
|
|
func CheckFramebufferStatusEXT(target uint32) uint32 {
|
|
ret := C.glowCheckFramebufferStatusEXT(gpCheckFramebufferStatusEXT, (C.GLenum)(target))
|
|
return (uint32)(ret)
|
|
}
|
|
|
|
func CompileShader(shader uint32) {
|
|
C.glowCompileShader(gpCompileShader, (C.GLuint)(shader))
|
|
}
|
|
|
|
func CreateProgram() uint32 {
|
|
ret := C.glowCreateProgram(gpCreateProgram)
|
|
return (uint32)(ret)
|
|
}
|
|
|
|
func CreateShader(xtype uint32) uint32 {
|
|
ret := C.glowCreateShader(gpCreateShader, (C.GLenum)(xtype))
|
|
return (uint32)(ret)
|
|
}
|
|
|
|
func DeleteBuffers(n int32, buffers *uint32) {
|
|
C.glowDeleteBuffers(gpDeleteBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
|
|
}
|
|
|
|
func DeleteFramebuffersEXT(n int32, framebuffers *uint32) {
|
|
C.glowDeleteFramebuffersEXT(gpDeleteFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
|
|
}
|
|
|
|
func DeleteProgram(program uint32) {
|
|
C.glowDeleteProgram(gpDeleteProgram, (C.GLuint)(program))
|
|
}
|
|
|
|
func DeleteShader(shader uint32) {
|
|
C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader))
|
|
}
|
|
|
|
func DeleteTextures(n int32, textures *uint32) {
|
|
C.glowDeleteTextures(gpDeleteTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
|
|
}
|
|
|
|
func DisableVertexAttribArray(index uint32) {
|
|
C.glowDisableVertexAttribArray(gpDisableVertexAttribArray, (C.GLuint)(index))
|
|
}
|
|
|
|
func DrawElements(mode uint32, count int32, xtype uint32, indices uintptr) {
|
|
C.glowDrawElements(gpDrawElements, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), C.uintptr_t(indices))
|
|
}
|
|
|
|
func Enable(cap uint32) {
|
|
C.glowEnable(gpEnable, (C.GLenum)(cap))
|
|
}
|
|
|
|
func EnableVertexAttribArray(index uint32) {
|
|
C.glowEnableVertexAttribArray(gpEnableVertexAttribArray, (C.GLuint)(index))
|
|
}
|
|
|
|
func Flush() {
|
|
C.glowFlush(gpFlush)
|
|
}
|
|
|
|
func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {
|
|
C.glowFramebufferTexture2DEXT(gpFramebufferTexture2DEXT, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(textarget), (C.GLuint)(texture), (C.GLint)(level))
|
|
}
|
|
|
|
func GenBuffers(n int32, buffers *uint32) {
|
|
C.glowGenBuffers(gpGenBuffers, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(buffers)))
|
|
}
|
|
|
|
func GenFramebuffersEXT(n int32, framebuffers *uint32) {
|
|
C.glowGenFramebuffersEXT(gpGenFramebuffersEXT, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(framebuffers)))
|
|
}
|
|
|
|
func GenTextures(n int32, textures *uint32) {
|
|
C.glowGenTextures(gpGenTextures, (C.GLsizei)(n), (*C.GLuint)(unsafe.Pointer(textures)))
|
|
}
|
|
|
|
func GetDoublei_v(target uint32, index uint32, data *float64) {
|
|
C.glowGetDoublei_v(gpGetDoublei_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(data)))
|
|
}
|
|
func GetDoublei_vEXT(pname uint32, index uint32, params *float64) {
|
|
C.glowGetDoublei_vEXT(gpGetDoublei_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLdouble)(unsafe.Pointer(params)))
|
|
}
|
|
|
|
func GetError() uint32 {
|
|
ret := C.glowGetError(gpGetError)
|
|
return (uint32)(ret)
|
|
}
|
|
func GetFloati_v(target uint32, index uint32, data *float32) {
|
|
C.glowGetFloati_v(gpGetFloati_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(data)))
|
|
}
|
|
func GetFloati_vEXT(pname uint32, index uint32, params *float32) {
|
|
C.glowGetFloati_vEXT(gpGetFloati_vEXT, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(params)))
|
|
}
|
|
|
|
func GetIntegeri_v(target uint32, index uint32, data *int32) {
|
|
C.glowGetIntegeri_v(gpGetIntegeri_v, (C.GLenum)(target), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(data)))
|
|
}
|
|
func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) {
|
|
C.glowGetIntegerui64i_vNV(gpGetIntegerui64i_vNV, (C.GLenum)(value), (C.GLuint)(index), (*C.GLuint64EXT)(unsafe.Pointer(result)))
|
|
}
|
|
func GetIntegerv(pname uint32, data *int32) {
|
|
C.glowGetIntegerv(gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(data)))
|
|
}
|
|
|
|
func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) {
|
|
C.glowGetPointeri_vEXT(gpGetPointeri_vEXT, (C.GLenum)(pname), (C.GLuint)(index), params)
|
|
}
|
|
|
|
func GetProgramiv(program uint32, pname uint32, params *int32) {
|
|
C.glowGetProgramiv(gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
|
|
}
|
|
|
|
func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) {
|
|
C.glowGetShaderInfoLog(gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(infoLog)))
|
|
}
|
|
|
|
func GetShaderiv(shader uint32, pname uint32, params *int32) {
|
|
C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))
|
|
}
|
|
|
|
func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) {
|
|
C.glowGetTransformFeedbacki64_v(gpGetTransformFeedbacki64_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint64)(unsafe.Pointer(param)))
|
|
}
|
|
func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) {
|
|
C.glowGetTransformFeedbacki_v(gpGetTransformFeedbacki_v, (C.GLuint)(xfb), (C.GLenum)(pname), (C.GLuint)(index), (*C.GLint)(unsafe.Pointer(param)))
|
|
}
|
|
|
|
func GetUniformLocation(program uint32, name *uint8) int32 {
|
|
ret := C.glowGetUniformLocation(gpGetUniformLocation, (C.GLuint)(program), (*C.GLchar)(unsafe.Pointer(name)))
|
|
return (int32)(ret)
|
|
}
|
|
|
|
func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) {
|
|
C.glowGetUnsignedBytei_vEXT(gpGetUnsignedBytei_vEXT, (C.GLenum)(target), (C.GLuint)(index), (*C.GLubyte)(unsafe.Pointer(data)))
|
|
}
|
|
func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) {
|
|
C.glowGetVertexArrayIntegeri_vEXT(gpGetVertexArrayIntegeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(param)))
|
|
}
|
|
func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) {
|
|
C.glowGetVertexArrayPointeri_vEXT(gpGetVertexArrayPointeri_vEXT, (C.GLuint)(vaobj), (C.GLuint)(index), (C.GLenum)(pname), param)
|
|
}
|
|
|
|
func IsFramebufferEXT(framebuffer uint32) bool {
|
|
ret := C.glowIsFramebufferEXT(gpIsFramebufferEXT, (C.GLuint)(framebuffer))
|
|
return ret == TRUE
|
|
}
|
|
|
|
func IsProgram(program uint32) bool {
|
|
ret := C.glowIsProgram(gpIsProgram, (C.GLuint)(program))
|
|
return ret == TRUE
|
|
}
|
|
|
|
func IsTexture(texture uint32) bool {
|
|
ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))
|
|
return ret == TRUE
|
|
}
|
|
|
|
func LinkProgram(program uint32) {
|
|
C.glowLinkProgram(gpLinkProgram, (C.GLuint)(program))
|
|
}
|
|
|
|
func MapBuffer(target uint32, access uint32) unsafe.Pointer {
|
|
ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))
|
|
return (unsafe.Pointer)(ret)
|
|
}
|
|
|
|
func PixelStorei(pname uint32, param int32) {
|
|
C.glowPixelStorei(gpPixelStorei, (C.GLenum)(pname), (C.GLint)(param))
|
|
}
|
|
|
|
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
|
|
C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
|
|
}
|
|
|
|
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
|
|
C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
|
|
}
|
|
|
|
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
|
|
C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
|
|
}
|
|
|
|
func TexParameteri(target uint32, pname uint32, param int32) {
|
|
C.glowTexParameteri(gpTexParameteri, (C.GLenum)(target), (C.GLenum)(pname), (C.GLint)(param))
|
|
}
|
|
|
|
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
|
|
C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
|
|
}
|
|
|
|
func Uniform1f(location int32, v0 float32) {
|
|
C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
|
|
}
|
|
|
|
func Uniform1i(location int32, v0 int32) {
|
|
C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
|
|
}
|
|
|
|
func Uniform2fv(location int32, count int32, value *float32) {
|
|
C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
|
|
}
|
|
|
|
func Uniform4fv(location int32, count int32, value *float32) {
|
|
C.glowUniform4fv(gpUniform4fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
|
|
}
|
|
|
|
func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) {
|
|
C.glowUniformMatrix4fv(gpUniformMatrix4fv, (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
|
|
}
|
|
|
|
func UnmapBuffer(target uint32) bool {
|
|
ret := C.glowUnmapBuffer(gpUnmapBuffer, (C.GLenum)(target))
|
|
return ret == TRUE
|
|
}
|
|
|
|
func UseProgram(program uint32) {
|
|
C.glowUseProgram(gpUseProgram, (C.GLuint)(program))
|
|
}
|
|
|
|
func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer uintptr) {
|
|
C.glowVertexAttribPointer(gpVertexAttribPointer, (C.GLuint)(index), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLsizei)(stride), C.uintptr_t(pointer))
|
|
}
|
|
|
|
func Viewport(x int32, y int32, width int32, height int32) {
|
|
C.glowViewport(gpViewport, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
|
|
}
|
|
|
|
// InitWithProcAddrFunc intializes the package using the specified OpenGL
|
|
// function pointer loading function. For more cases Init should be used
|
|
func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
|
|
gpAttachShader = (C.GPATTACHSHADER)(getProcAddr("glAttachShader"))
|
|
if gpAttachShader == nil {
|
|
return errors.New("glAttachShader")
|
|
}
|
|
gpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr("glBindAttribLocation"))
|
|
if gpBindAttribLocation == nil {
|
|
return errors.New("glBindAttribLocation")
|
|
}
|
|
gpBindBuffer = (C.GPBINDBUFFER)(getProcAddr("glBindBuffer"))
|
|
if gpBindBuffer == nil {
|
|
return errors.New("glBindBuffer")
|
|
}
|
|
gpBindFramebufferEXT = (C.GPBINDFRAMEBUFFEREXT)(getProcAddr("glBindFramebufferEXT"))
|
|
gpBindTexture = (C.GPBINDTEXTURE)(getProcAddr("glBindTexture"))
|
|
if gpBindTexture == nil {
|
|
return errors.New("glBindTexture")
|
|
}
|
|
gpBlendFunc = (C.GPBLENDFUNC)(getProcAddr("glBlendFunc"))
|
|
if gpBlendFunc == nil {
|
|
return errors.New("glBlendFunc")
|
|
}
|
|
gpBufferData = (C.GPBUFFERDATA)(getProcAddr("glBufferData"))
|
|
if gpBufferData == nil {
|
|
return errors.New("glBufferData")
|
|
}
|
|
gpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr("glBufferSubData"))
|
|
if gpBufferSubData == nil {
|
|
return errors.New("glBufferSubData")
|
|
}
|
|
gpCheckFramebufferStatusEXT = (C.GPCHECKFRAMEBUFFERSTATUSEXT)(getProcAddr("glCheckFramebufferStatusEXT"))
|
|
gpCompileShader = (C.GPCOMPILESHADER)(getProcAddr("glCompileShader"))
|
|
if gpCompileShader == nil {
|
|
return errors.New("glCompileShader")
|
|
}
|
|
gpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr("glCreateProgram"))
|
|
if gpCreateProgram == nil {
|
|
return errors.New("glCreateProgram")
|
|
}
|
|
gpCreateShader = (C.GPCREATESHADER)(getProcAddr("glCreateShader"))
|
|
if gpCreateShader == nil {
|
|
return errors.New("glCreateShader")
|
|
}
|
|
gpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr("glDeleteBuffers"))
|
|
if gpDeleteBuffers == nil {
|
|
return errors.New("glDeleteBuffers")
|
|
}
|
|
gpDeleteFramebuffersEXT = (C.GPDELETEFRAMEBUFFERSEXT)(getProcAddr("glDeleteFramebuffersEXT"))
|
|
gpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr("glDeleteProgram"))
|
|
if gpDeleteProgram == nil {
|
|
return errors.New("glDeleteProgram")
|
|
}
|
|
gpDeleteShader = (C.GPDELETESHADER)(getProcAddr("glDeleteShader"))
|
|
if gpDeleteShader == nil {
|
|
return errors.New("glDeleteShader")
|
|
}
|
|
gpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr("glDeleteTextures"))
|
|
if gpDeleteTextures == nil {
|
|
return errors.New("glDeleteTextures")
|
|
}
|
|
gpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr("glDisableVertexAttribArray"))
|
|
if gpDisableVertexAttribArray == nil {
|
|
return errors.New("glDisableVertexAttribArray")
|
|
}
|
|
gpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr("glDrawElements"))
|
|
if gpDrawElements == nil {
|
|
return errors.New("glDrawElements")
|
|
}
|
|
gpEnable = (C.GPENABLE)(getProcAddr("glEnable"))
|
|
if gpEnable == nil {
|
|
return errors.New("glEnable")
|
|
}
|
|
gpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr("glEnableVertexAttribArray"))
|
|
if gpEnableVertexAttribArray == nil {
|
|
return errors.New("glEnableVertexAttribArray")
|
|
}
|
|
gpFlush = (C.GPFLUSH)(getProcAddr("glFlush"))
|
|
if gpFlush == nil {
|
|
return errors.New("glFlush")
|
|
}
|
|
gpFramebufferTexture2DEXT = (C.GPFRAMEBUFFERTEXTURE2DEXT)(getProcAddr("glFramebufferTexture2DEXT"))
|
|
gpGenBuffers = (C.GPGENBUFFERS)(getProcAddr("glGenBuffers"))
|
|
if gpGenBuffers == nil {
|
|
return errors.New("glGenBuffers")
|
|
}
|
|
gpGenFramebuffersEXT = (C.GPGENFRAMEBUFFERSEXT)(getProcAddr("glGenFramebuffersEXT"))
|
|
gpGenTextures = (C.GPGENTEXTURES)(getProcAddr("glGenTextures"))
|
|
if gpGenTextures == nil {
|
|
return errors.New("glGenTextures")
|
|
}
|
|
gpGetDoublei_v = (C.GPGETDOUBLEI_V)(getProcAddr("glGetDoublei_v"))
|
|
gpGetDoublei_vEXT = (C.GPGETDOUBLEI_VEXT)(getProcAddr("glGetDoublei_vEXT"))
|
|
gpGetError = (C.GPGETERROR)(getProcAddr("glGetError"))
|
|
if gpGetError == nil {
|
|
return errors.New("glGetError")
|
|
}
|
|
gpGetFloati_v = (C.GPGETFLOATI_V)(getProcAddr("glGetFloati_v"))
|
|
gpGetFloati_vEXT = (C.GPGETFLOATI_VEXT)(getProcAddr("glGetFloati_vEXT"))
|
|
gpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr("glGetIntegeri_v"))
|
|
gpGetIntegerui64i_vNV = (C.GPGETINTEGERUI64I_VNV)(getProcAddr("glGetIntegerui64i_vNV"))
|
|
gpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr("glGetIntegerv"))
|
|
if gpGetIntegerv == nil {
|
|
return errors.New("glGetIntegerv")
|
|
}
|
|
gpGetPointeri_vEXT = (C.GPGETPOINTERI_VEXT)(getProcAddr("glGetPointeri_vEXT"))
|
|
gpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr("glGetProgramiv"))
|
|
if gpGetProgramiv == nil {
|
|
return errors.New("glGetProgramiv")
|
|
}
|
|
gpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr("glGetShaderInfoLog"))
|
|
if gpGetShaderInfoLog == nil {
|
|
return errors.New("glGetShaderInfoLog")
|
|
}
|
|
gpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr("glGetShaderiv"))
|
|
if gpGetShaderiv == nil {
|
|
return errors.New("glGetShaderiv")
|
|
}
|
|
gpGetTransformFeedbacki64_v = (C.GPGETTRANSFORMFEEDBACKI64_V)(getProcAddr("glGetTransformFeedbacki64_v"))
|
|
gpGetTransformFeedbacki_v = (C.GPGETTRANSFORMFEEDBACKI_V)(getProcAddr("glGetTransformFeedbacki_v"))
|
|
gpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr("glGetUniformLocation"))
|
|
if gpGetUniformLocation == nil {
|
|
return errors.New("glGetUniformLocation")
|
|
}
|
|
gpGetUnsignedBytei_vEXT = (C.GPGETUNSIGNEDBYTEI_VEXT)(getProcAddr("glGetUnsignedBytei_vEXT"))
|
|
gpGetVertexArrayIntegeri_vEXT = (C.GPGETVERTEXARRAYINTEGERI_VEXT)(getProcAddr("glGetVertexArrayIntegeri_vEXT"))
|
|
gpGetVertexArrayPointeri_vEXT = (C.GPGETVERTEXARRAYPOINTERI_VEXT)(getProcAddr("glGetVertexArrayPointeri_vEXT"))
|
|
gpIsFramebufferEXT = (C.GPISFRAMEBUFFEREXT)(getProcAddr("glIsFramebufferEXT"))
|
|
gpIsProgram = (C.GPISPROGRAM)(getProcAddr("glIsProgram"))
|
|
if gpIsProgram == nil {
|
|
return errors.New("glIsProgram")
|
|
}
|
|
gpIsTexture = (C.GPISTEXTURE)(getProcAddr("glIsTexture"))
|
|
if gpIsTexture == nil {
|
|
return errors.New("glIsTexture")
|
|
}
|
|
gpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr("glLinkProgram"))
|
|
if gpLinkProgram == nil {
|
|
return errors.New("glLinkProgram")
|
|
}
|
|
gpMapBuffer = (C.GPMAPBUFFER)(getProcAddr("glMapBuffer"))
|
|
if gpMapBuffer == nil {
|
|
return errors.New("glMapBuffer")
|
|
}
|
|
gpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr("glPixelStorei"))
|
|
if gpPixelStorei == nil {
|
|
return errors.New("glPixelStorei")
|
|
}
|
|
gpReadPixels = (C.GPREADPIXELS)(getProcAddr("glReadPixels"))
|
|
if gpReadPixels == nil {
|
|
return errors.New("glReadPixels")
|
|
}
|
|
gpShaderSource = (C.GPSHADERSOURCE)(getProcAddr("glShaderSource"))
|
|
if gpShaderSource == nil {
|
|
return errors.New("glShaderSource")
|
|
}
|
|
gpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr("glTexImage2D"))
|
|
if gpTexImage2D == nil {
|
|
return errors.New("glTexImage2D")
|
|
}
|
|
gpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr("glTexParameteri"))
|
|
if gpTexParameteri == nil {
|
|
return errors.New("glTexParameteri")
|
|
}
|
|
gpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr("glTexSubImage2D"))
|
|
if gpTexSubImage2D == nil {
|
|
return errors.New("glTexSubImage2D")
|
|
}
|
|
gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f"))
|
|
if gpUniform1f == nil {
|
|
return errors.New("glUniform1f")
|
|
}
|
|
gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i"))
|
|
if gpUniform1i == nil {
|
|
return errors.New("glUniform1i")
|
|
}
|
|
gpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr("glUniform2fv"))
|
|
if gpUniform2fv == nil {
|
|
return errors.New("glUniform2fv")
|
|
}
|
|
gpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr("glUniform4fv"))
|
|
if gpUniform4fv == nil {
|
|
return errors.New("glUniform4fv")
|
|
}
|
|
gpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr("glUniformMatrix4fv"))
|
|
if gpUniformMatrix4fv == nil {
|
|
return errors.New("glUniformMatrix4fv")
|
|
}
|
|
gpUnmapBuffer = (C.GPUNMAPBUFFER)(getProcAddr("glUnmapBuffer"))
|
|
if gpUnmapBuffer == nil {
|
|
return errors.New("glUnmapBuffer")
|
|
}
|
|
gpUseProgram = (C.GPUSEPROGRAM)(getProcAddr("glUseProgram"))
|
|
if gpUseProgram == nil {
|
|
return errors.New("glUseProgram")
|
|
}
|
|
gpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr("glVertexAttribPointer"))
|
|
if gpVertexAttribPointer == nil {
|
|
return errors.New("glVertexAttribPointer")
|
|
}
|
|
gpViewport = (C.GPVIEWPORT)(getProcAddr("glViewport"))
|
|
if gpViewport == nil {
|
|
return errors.New("glViewport")
|
|
}
|
|
return nil
|
|
}
|