ebiten/internal/graphicsdriver/opengl/pbo_notdesktop.go
Hajime Hoshi 52f6be2639 graphicsdriver/opengl: Fix suspicious GL function calls
Before this change, the pixel object buffer is unbound just after
getting a pointer by glMapBuffer. This seemed suspicious.

This change fixes to do all pixel manipulations once between
glMapBuffer and glUnmapBuffer without changing a bound buffer.

This might fix a wrong rendering on some machines, but I am not
sure.

Updates #993
2019-11-20 02:41:34 +09:00

36 lines
1.0 KiB
Go

// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js android ios
package opengl
const canUsePBO = false
type pboState struct{}
var thePBOState pboState
func (s *pboState) mapPBO(img *Image) {
panic("opengl: PBO is not available in this environment")
}
func (s *pboState) draw(pix []byte, x, y, width, height int) {
panic("opengl: PBO is not available in this environment")
}
func (s *pboState) unmapPBO() {
panic("opengl: PBO is not available in this environment")
}