ebiten/internal/graphicsdriver/opengl/gl
2024-02-24 22:07:27 +09:00
..
const.go internal/graphicsdriver/opengl/gl: add a build tag for PS5 2023-12-23 19:01:36 +09:00
debug.go internal/graphicsdriver/opengl/gl: remove IsTexture 2024-01-09 02:35:30 +09:00
default_cgo.go internal/graphicsdriver/opengl/gl: remove IsTexture 2024-01-09 02:35:30 +09:00
default_js.go internal/graphicsdriver/opengl/gl: remove IsTexture 2024-01-09 02:35:30 +09:00
default_purego.go internal/graphicsdriver/opengl/gl: remove IsTexture 2024-01-09 02:35:30 +09:00
gen.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
interface.go all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile 2024-02-24 22:07:27 +09:00
procaddr_darwin.go all: bug fix: relative paths for dlopen didn't work on macOS Sonoma 2023-08-26 14:52:52 +09:00
procaddr_linbsd.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
procaddr_nintendosdk.go
procaddr_windows.go
procaddr.go internal/graphicsdriver/opengl, internal/graphicsdriver/opengl/gl: refactoring 2023-12-20 02:19:33 +09:00
README.md

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.