mirror of
https://github.com/hajimehoshi/ebiten.git
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47 lines
1.1 KiB
Go
47 lines
1.1 KiB
Go
/*
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Copyright 2014 Hajime Hoshi
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ebiten
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// Run runs the game.
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// f is a function which is called at every frame.
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// The argument (*Image) is the render target that represents the screen.
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//
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// This function must be called from the main thread.
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func Run(f func(*Image) error, width, height, scale int, title string) error {
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err := startUI(width, height, scale, title)
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if err != nil {
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return err
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}
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ui := currentUI
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defer ui.terminate()
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currentUI = ui
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defer func() {
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currentUI = nil
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}()
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for {
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ui.doEvents()
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if ui.isClosed() {
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return nil
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}
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if err := ui.draw(f); err != nil {
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return err
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}
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}
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}
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