mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-14 06:57:27 +01:00
314 lines
6.7 KiB
Go
314 lines
6.7 KiB
Go
// Copyright 2015 Hajime Hoshi
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
// +build !js
|
|
// +build !android
|
|
|
|
package ui
|
|
|
|
import (
|
|
"errors"
|
|
"runtime"
|
|
"time"
|
|
|
|
"github.com/go-gl/glfw/v3.1/glfw"
|
|
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
|
)
|
|
|
|
type userInterface struct {
|
|
window *glfw.Window
|
|
width int
|
|
height int
|
|
scale int
|
|
deviceScale float64
|
|
framebufferScale int
|
|
context *opengl.Context
|
|
funcs chan func()
|
|
sizeChanged bool
|
|
}
|
|
|
|
var currentUI *userInterface
|
|
|
|
func CurrentUI() UserInterface {
|
|
return currentUI
|
|
}
|
|
|
|
func initialize() (*opengl.Context, error) {
|
|
runtime.LockOSThread()
|
|
|
|
if err := glfw.Init(); err != nil {
|
|
return nil, err
|
|
}
|
|
glfw.WindowHint(glfw.Visible, glfw.False)
|
|
glfw.WindowHint(glfw.Resizable, glfw.False)
|
|
glfw.WindowHint(glfw.ContextVersionMajor, 2)
|
|
glfw.WindowHint(glfw.ContextVersionMinor, 1)
|
|
|
|
// As start, create an window with temporary size to create OpenGL context thread.
|
|
window, err := glfw.CreateWindow(16, 16, "", nil, nil)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
u := &userInterface{
|
|
window: window,
|
|
funcs: make(chan func()),
|
|
sizeChanged: true,
|
|
}
|
|
ch := make(chan error)
|
|
go func() {
|
|
runtime.LockOSThread()
|
|
u.window.MakeContextCurrent()
|
|
glfw.SwapInterval(1)
|
|
var err error
|
|
u.context, err = opengl.NewContext()
|
|
if err != nil {
|
|
ch <- err
|
|
}
|
|
close(ch)
|
|
u.context.Loop()
|
|
}()
|
|
currentUI = u
|
|
if err := <-ch; err != nil {
|
|
return nil, err
|
|
}
|
|
if err := u.context.Init(); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return u.context, nil
|
|
}
|
|
|
|
func Main() error {
|
|
return currentUI.main()
|
|
}
|
|
|
|
func (u *userInterface) main() error {
|
|
// TODO: Check this is done on the main thread.
|
|
for f := range u.funcs {
|
|
f()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (u *userInterface) runOnMainThread(f func()) {
|
|
if u.funcs == nil {
|
|
// already closed
|
|
return
|
|
}
|
|
ch := make(chan struct{})
|
|
u.funcs <- func() {
|
|
f()
|
|
close(ch)
|
|
}
|
|
<-ch
|
|
}
|
|
|
|
func (u *userInterface) SetScreenSize(width, height int) bool {
|
|
r := false
|
|
u.runOnMainThread(func() {
|
|
r = u.setScreenSize(width, height, u.scale)
|
|
})
|
|
return r
|
|
}
|
|
|
|
func (u *userInterface) SetScreenScale(scale int) bool {
|
|
r := false
|
|
u.runOnMainThread(func() {
|
|
r = u.setScreenSize(u.width, u.height, scale)
|
|
})
|
|
return r
|
|
}
|
|
|
|
func (u *userInterface) ScreenScale() int {
|
|
s := 0
|
|
u.runOnMainThread(func() {
|
|
s = u.scale
|
|
})
|
|
return s
|
|
}
|
|
|
|
func (u *userInterface) Start(width, height, scale int, title string) error {
|
|
var err error
|
|
u.runOnMainThread(func() {
|
|
m := glfw.GetPrimaryMonitor()
|
|
v := m.GetVideoMode()
|
|
mw, _ := m.GetPhysicalSize()
|
|
u.deviceScale = 1
|
|
u.framebufferScale = 1
|
|
// mw can be 0 on some environment like Linux VM
|
|
if 0 < mw {
|
|
dpi := float64(v.Width) * 25.4 / float64(mw)
|
|
u.deviceScale = dpi / 96
|
|
if u.deviceScale < 1 {
|
|
u.deviceScale = 1
|
|
}
|
|
}
|
|
|
|
if !u.setScreenSize(width, height, scale) {
|
|
err = errors.New("ui: Fail to set the screen size")
|
|
return
|
|
}
|
|
u.window.SetTitle(title)
|
|
u.window.Show()
|
|
|
|
x := (v.Width - width*u.windowScale()) / 2
|
|
y := (v.Height - height*u.windowScale()) / 3
|
|
u.window.SetPos(x, y)
|
|
})
|
|
return err
|
|
}
|
|
|
|
func (u *userInterface) windowScale() int {
|
|
return u.scale * int(u.deviceScale)
|
|
}
|
|
|
|
func (u *userInterface) actualScreenScale() int {
|
|
return u.windowScale() * u.framebufferScale
|
|
}
|
|
|
|
func (u *userInterface) pollEvents() error {
|
|
glfw.PollEvents()
|
|
return currentInput.update(u.window, u.windowScale())
|
|
}
|
|
|
|
func (u *userInterface) Update() (interface{}, error) {
|
|
shouldClose := false
|
|
u.runOnMainThread(func() {
|
|
shouldClose = u.window.ShouldClose()
|
|
})
|
|
if shouldClose {
|
|
return CloseEvent{}, nil
|
|
}
|
|
|
|
var screenSizeEvent *ScreenSizeEvent
|
|
u.runOnMainThread(func() {
|
|
if !u.sizeChanged {
|
|
return
|
|
}
|
|
u.sizeChanged = false
|
|
screenSizeEvent = &ScreenSizeEvent{
|
|
Width: u.width,
|
|
Height: u.height,
|
|
Scale: u.scale,
|
|
ActualScale: u.actualScreenScale(),
|
|
}
|
|
})
|
|
if screenSizeEvent != nil {
|
|
return *screenSizeEvent, nil
|
|
}
|
|
|
|
var ferr error
|
|
u.runOnMainThread(func() {
|
|
if err := u.pollEvents(); err != nil {
|
|
ferr = err
|
|
return
|
|
}
|
|
for u.window.GetAttrib(glfw.Focused) == 0 {
|
|
// Wait for an arbitrary period to avoid busy loop.
|
|
time.Sleep(time.Second / 60)
|
|
if err := u.pollEvents(); err != nil {
|
|
ferr = err
|
|
return
|
|
}
|
|
if u.window.ShouldClose() {
|
|
return
|
|
}
|
|
}
|
|
})
|
|
if ferr != nil {
|
|
return nil, ferr
|
|
}
|
|
// Dummy channel
|
|
ch := make(chan struct{}, 1)
|
|
return RenderEvent{ch}, nil
|
|
}
|
|
|
|
func (u *userInterface) Terminate() error {
|
|
u.runOnMainThread(func() {
|
|
glfw.Terminate()
|
|
})
|
|
close(u.funcs)
|
|
u.funcs = nil
|
|
return nil
|
|
}
|
|
|
|
func (u *userInterface) SwapBuffers() error {
|
|
u.runOnMainThread(func() {
|
|
u.swapBuffers()
|
|
})
|
|
return nil
|
|
}
|
|
|
|
func (u *userInterface) swapBuffers() {
|
|
// The bound framebuffer must be the default one (0) before swapping buffers.
|
|
u.context.BindZeroFramebuffer()
|
|
u.context.RunOnContextThread(func() error {
|
|
u.window.SwapBuffers()
|
|
return nil
|
|
})
|
|
}
|
|
|
|
func (u *userInterface) FinishRendering() error {
|
|
return nil
|
|
}
|
|
|
|
func (u *userInterface) setScreenSize(width, height, scale int) bool {
|
|
if u.width == width && u.height == height && u.scale == scale {
|
|
return false
|
|
}
|
|
|
|
// u.scale should be set first since this affects windowScale().
|
|
origScale := u.scale
|
|
u.scale = scale
|
|
|
|
// On Windows, giving a too small width doesn't call a callback (#165).
|
|
// To prevent hanging up, return asap if the width is too small.
|
|
// 252 is an arbitrary number and I guess this is small enough.
|
|
const minWindowWidth = 252
|
|
if width*u.actualScreenScale() < minWindowWidth {
|
|
u.scale = origScale
|
|
return false
|
|
}
|
|
u.width = width
|
|
u.height = height
|
|
|
|
// To make sure the current existing framebuffers are rendered,
|
|
// swap buffers here before SetSize is called.
|
|
u.swapBuffers()
|
|
|
|
ch := make(chan struct{})
|
|
window := u.window
|
|
window.SetFramebufferSizeCallback(func(_ *glfw.Window, width, height int) {
|
|
window.SetFramebufferSizeCallback(nil)
|
|
close(ch)
|
|
})
|
|
window.SetSize(width*u.windowScale(), height*u.windowScale())
|
|
|
|
event:
|
|
for {
|
|
glfw.PollEvents()
|
|
select {
|
|
case <-ch:
|
|
break event
|
|
default:
|
|
}
|
|
}
|
|
// This is usually 1, but sometimes more than 1 (e.g. Retina Mac)
|
|
fw, _ := window.GetFramebufferSize()
|
|
u.framebufferScale = fw / width / u.windowScale()
|
|
u.sizeChanged = true
|
|
return true
|
|
}
|