ebiten/internal/shaderir
Hajime Hoshi 4021c24534 shader: Separate uniform variables and texture variabls
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.

Add a new function texture0At replacing texture2D.

Updates #1239
2020-07-08 01:12:07 +09:00
..
glsl.go shader: Separate uniform variables and texture variabls 2020-07-08 01:12:07 +09:00
ir_test.go shaderir: Use constant.Value for number literals 2020-06-21 01:30:23 +09:00
program.go shader: Separate uniform variables and texture variabls 2020-07-08 01:12:07 +09:00
type.go shader: Separate uniform variables and texture variabls 2020-07-08 01:12:07 +09:00