ebiten/internal/graphicsdriver/opengl/gl
2023-04-22 21:20:34 +09:00
..
const.go internal/graphicsdriver/opengl: refactoring: move consts to gl 2023-04-22 21:20:34 +09:00
debug.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
default_cgo.go internal/graphicsdriver/opengl/gl: refactoring: reduce types 2023-04-22 19:27:56 +09:00
default_js.go internal/graphicsdriver/opengl: drop WebGL 1 support 2023-03-18 22:50:09 +09:00
default_purego.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
gen.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
gomobile.go internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00
interface.go internal/graphicsdriver/opengl: add a debug mode with a build tag ebitenginegldebug 2023-04-22 13:17:08 +09:00
LICENSE graphicsdriver/opengl: Use non-cgo gl package on Windows (#171) 2018-12-09 03:06:11 +09:00
procaddr_darwin.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
procaddr_nintendosdk.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
procaddr_others.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
procaddr_windows.go internal/graphicsdriver/opengl/gl: refactoring 2023-04-22 15:59:18 +09:00
procaddr.go internal/graphicsdriver/opengl/gl: bug fix: build error with GOOS=js 2023-04-22 16:10:49 +09:00
README.md fix typos (#2227) 2022-08-03 22:40:39 +09:00

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.